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  Help getting remote clients to work  (Read 1895 times)
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Offline c4scroller

Senior Newbie

« Posted 2006-06-21 15:26:08 »

Hello, I have a toy example very like the SworldWorld program 'working' - the server runs fine, and clients programs connect when both are run on the same machine. Recently I got my friend to try and connect from their machine, but the program would close seconds after starting and no user/password box would ever pop up. I thought that this would be due to firewalls or something. But:

I have disabled my firewall, and even a client on the same LAN can't connect! I know it is not a port issue since I can reach, say, a web server running on the same port I run the game server on.

Am I doing something really stupid?

Thanks for any help
Greg Scott
Offline c4scroller

Senior Newbie

« Reply #1 - Posted 2006-06-21 16:00:54 »

I'm am wondering if the problem is in a combination of the parameters I use for FakeDiscovery (client) and deploy.xml (server):

I have just got another client to connect via the LAN by ensuring the host field in FakeDiscovery ( is used as the host field in the deploy (, as opposed to Why is this, and how can I get it to work for remote clients?

As you can tell my networking knowledge is limited at best.
Offline c4scroller

Senior Newbie

« Reply #2 - Posted 2006-06-21 16:25:28 »

Okay sorry but I seem to have 'fixed' the problem, sorry! I need to vary the address used depending on whether the client is LAN or WAN-side
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Offline Jeff

JGO Coder

Got any cats?

« Reply #3 - Posted 2006-06-21 18:40:58 »

Yes, the address is the address of the host. is only for when client and sevrer are  on the same machine,.

If you have a NAT firewall then the addresses will chnage on the WAN side from the LAN side.

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