Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (406)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  My texture shows as one colour when I use CLAMP_TO_EDGE??  (Read 1194 times)
0 Members and 1 Guest are viewing this topic.
Offline ASL

Senior Newbie





« Posted 2006-06-21 15:05:56 »

Here is what I do:

GL11.glBindTexture(GL11.GL_TEXTURE_2D, ID);               
makeTexture(readImage(path), GL11.GL_TEXTURE_2D, true, hasAlpha);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR_MIPMAP_NEAREST);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE);

After I added the last 2 lines with CLAMP_TO_EDGE my texture shows as one color like if I was using glColor. I have checked for glErrors but didnt find any. Im using mipmaped pngs as textures. If I remove the two lines everything works perfect again. Except for the seams between the textures I want to minimize using CLAMP_TO_EDGE.

GL12 is supported on my comp, but I should mention that its a laptop with a graphicscard that dont support shaders for instance. I have an exe-file from a tutorial on how to make a skybox and such that uses CLAMP_TO_EDGE and that file works perfect when executed. so CLAMP should work. So Im quite puzzled about why this happens.

Is it my graphicscard?
Is it LWJGL?
Or maybe something else..

Im desparate!
Thanks in advance.
Offline ASL

Senior Newbie





« Reply #1 - Posted 2006-06-21 18:12:48 »

I fixed the problem. When TexCoords are out of range 0-1 everything gets the same color as the border, when using CLAMP_TO_EDGE. I had my Coords negated by mistake. It worked, but not with CLAMP!
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (84 views)
2013-05-17 21:29:12

alaslipknot (92 views)
2013-05-16 21:24:48

gouessej (123 views)
2013-05-16 00:53:38

gouessej (117 views)
2013-05-16 00:17:58

theagentd (127 views)
2013-05-15 15:01:13

theagentd (114 views)
2013-05-15 15:00:54

StreetDoggy (158 views)
2013-05-14 15:56:26

kutucuk (180 views)
2013-05-12 17:10:36

kutucuk (180 views)
2013-05-12 15:36:09

UnluckyDevil (187 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.092 seconds with 20 queries.