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  Online Chapter on Multitexturing Landscape  (Read 1036 times)
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Offline Andrew Davison

Junior Member


Medals: 2



« Posted 2006-06-20 06:06:39 »

Dear All,

I've just added a chapter on using multitexturing to improve the look of a landscape
to the Killer Game Programming in Java website, http://fivedots.coe.psu.ac.th/~ad/jg/.

It's chapter 26.2 "A Multitextured Landscape" in the Java 3D section.

Comments are appreciated.

- Andrew

Dr. Andrew Davison
Dept. of Computer Engineering
Prince of Songkla University, Hat Yai
Songkhla 90112, Thailand
Offline Mantis_Atlantis

Senior Newbie





« Reply #1 - Posted 2006-06-28 09:31:09 »

I purchased KGPJ about 6 months back, it is an excellent text.  Nice examples, and well explained just like this extra OdeJava chapter.  I'd really like to see more info and examples on complex Java3d models - seems to be Java3d's major weak point - Depending on loaders 3ds, vrml to port them in gives me the creeps... 
Offline Breakfast

Senior Member




for great justice!


« Reply #2 - Posted 2006-06-28 13:16:10 »

I've downloaded it but not had time to read it yet. Like most of your work, it looks very interesting...
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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
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