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  3D HUD  (Read 6883 times)
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Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #30 - Posted 2006-06-24 07:32:15 »

Works!!!

I got the problem concerning the ImageButtons. Finally the solution was easier than I expected.
What was it ?

Amos, please don't put this constructor with the hardcoded image names to the TextButton. I don't think, we should put hardcoded filenames to any class in the tk.
This was temporary, of course. We should provide some basic geometry (rectangle) as default.

What do you say about merging ImageButton and TextButton to one class? We would put all constructors of both classes together and had one class being able to render a button with or without text and with or without images.
That may be great iff it doesn't impact on performance when you just want an ImageButton.

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #31 - Posted 2006-06-24 12:48:58 »

Works!!!

I got the problem concerning the ImageButtons. Finally the solution was easier than I expected.
What was it ?

Ah, sorry. I thought, you could see it in the source code. A connection between the Image and a container (the HUD) had to be esteblished. See the init method of the ImageButton.

Amos, please don't put this constructor with the hardcoded image names to the TextButton. I don't think, we should put hardcoded filenames to any class in the tk.
This was temporary, of course. We should provide some basic geometry (rectangle) as default.

Yes. We should save three images in a subpackage of the hud package. then we should be able to load them from the TextureLoader without knowing the exact full path.

What do you say about merging ImageButton and TextButton to one class? We would put all constructors of both classes together and had one class being able to render a button with or without text and with or without images.
That may be great iff it doesn't impact on performance when you just want an ImageButton.

It doesn't if no text is wanted, the Text2D thing won't be generated and vise versa.
Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #32 - Posted 2006-06-24 17:49:11 »

Ok, I've merged TextButton and ImageButton to Button. Watch CVS.
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Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #33 - Posted 2006-06-25 18:19:11 »

Ok, I've merged TextButton and ImageButton to Button. Watch CVS.
Didn't took time to see but if you say so must be ok.

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #34 - Posted 2006-07-21 16:32:41 »

the HUD discussion has been preceeded in these threads, too:

http://www.java-gaming.org/forums/index.php?topic=14292.0
http://www.java-gaming.org/forums/index.php?topic=14383.0
http://www.java-gaming.org/forums/index.php?topic=14353.0
Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #35 - Posted 2006-07-21 21:45:55 »

Since the HUD code base as grown a bit, I decided to split it into subpackages. For backwards compatiblity I've added wrappers at the old place of each Widget, which are the only things used from outside the hud package (besides the HUD itself, which has stayed at it's old place).

Please tell me, if I broke something by accident.

Marvin
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #36 - Posted 2006-07-21 22:21:58 »

Since the HUD code base as grown a bit, I decided to split it into subpackages. For backwards compatiblity I've added wrappers at the old place of each Widget, which are the only things used from outside the hud package (besides the HUD itself, which has stayed at it's old place).

Please tell me, if I broke something by accident.

Marvin
Yes you broke the WidgetActionListener.

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline Marvin Fröhlich

Senior Member




May the 4th, be with you...


« Reply #37 - Posted 2006-07-21 22:25:33 »

Yes you broke the WidgetActionListener.

Oh, sorry. I'll add a Compatiplity-layer for it.

EDIT: Done.
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