when terrain following with view - using JCD's FPS camera
when I get the view.getTransform().get( Vector3f ) - the z/x position of the view appears to be 200-300 units ahead or off , of the actual camera.
or in other words - when terrain following - The camera dips and rises as if it were following another transformGroup - thus giving a false Y height
is this correct?
is there a way of getting the actual camera's Transform position vector3f?
Ahm I'm afraid the Transform3D.get(Vector3f) function doesn't return the translation part of the transform.. although I'm not sure. Try to keep yourself a Vector3f eye, modify it and update it via view.getTransform().lookAt()