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  Visual Attentive Presentation Agents  (Read 1217 times)
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Offline zero

Junior Devvie





« Posted 2006-06-16 15:47:05 »

Not really a game, but maybe someone enjoys the video of our Visual Attentive Presentation AgentsSmiley

I wrote the complete rendering and animations part (as well as an exporter for Maya) the 3 month I was in Tokyo. Some information on both application components:

- they are completely written in Java using the official OpenGL Bindings.
- characters perform gestures through skelletal animations with soft-skinning (>100 bones/character)
- characters show mimics and talk with lip-synchronization through morph-targets/blend-shapes (about 30 different/character)
- rendering is very minimal: a simple diffuse shader is used for all except for the hair
- the the meshes of one character consist of >10k vertices and >15k triangles


I know it 's far from being perferct, but hey I only had 3 month  Roll Eyes
Any comments appreciated :-)
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