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  Java Sound API vs JOALvs LWJGL, mobile port  (Read 1871 times)
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Offline gredok

Junior Newbie





« Posted 2006-06-14 11:56:50 »

I am making a game, where I should implement reverb, panning, volume and maybe pitch altering. The game should be relativelty easy to port to java mobile in the future. Which is best to use for sounds, Java Sound API,  JOAL or lwjgl?
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