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  Cascade calls with addChild()  (Read 1029 times)
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Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Posted 2006-06-06 13:11:39 »

Is it a good idea to make addChild() return the node which has been added ? So you could do like that :
1  
scene.addChild(objTranslate).addChild(objRotate).addChild(objScale).addChild(model);

That'd be very, very convenient.

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline c_lilian

Senior Member


Projects: 1


Java games will probably rock someday...


« Reply #1 - Posted 2006-06-06 13:26:06 »

Hmm, what about returning the object itself ?

1  
scene.addChild(objTanslate.addChild(objRotate.addChild(objScale.addChild(model))));


in that version, addChild()  works like stringbuffer for example.

Extended to other methods that would also allow multiple method invocation on the same object like :

1  
objTranslate.setTransform(trans).addChild(objRotate.setTransform(rot).addChild(objScale.setTransform(scale).addChild(model))));


(kidding)

Lilian Smiley

Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #2 - Posted 2006-06-06 13:32:51 »

Hmm, what about returning the object itself ?

1  
scene.addChild(objTanslate.addChild(objRotate.addChild(objScale.addChild(model))));


in that version, addChild()  works like stringbuffer for example.
Hmm I don't like the four parenthesis at the end of the line.. not clear at all.

1  
objTranslate.setTransform(trans).addChild(objRotate.setTransform(rot).addChild(objScale.setTransform(scale).addChild(model))));


(kidding)
Shocked Shocked Shocked Wow wow wow what a big mess that's not clarification, that's obscurification...

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Offline c_lilian

Senior Member


Projects: 1


Java games will probably rock someday...


« Reply #3 - Posted 2006-06-06 14:00:10 »

Yeah i was kidding...

One thing for sure is that Xith code is bloated for simple cases, like tutorials.

Hopefully it's much better and cleaner when used in larger projects.

Lilian

Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #4 - Posted 2006-06-06 14:06:33 »

Yeah i was kidding...

One thing for sure is that Xith code is bloated for simple cases, like tutorials.

Hopefully it's much better and cleaner when used in larger projects.

Lilian
I'm working on that.. and that something like cascade calls that unbloat the whole... unfortunately not keeping the same strictness and cleanness of the architecture.

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
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