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  Drop TextureLoader ? TextureLoader2's just fine..  (Read 779 times)
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Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Posted 2006-06-05 12:32:13 »

May we ? As I suggested with collision detection code and with non-blender-supported MD2 loader we could just put it in a separate jars downloadable in an "Archive" section on Xith web site.. So we could rename TextureLoader2 to TextureLoader and make sure users who still were at TextureLoader v1 switched.

I already switched various loaders (OBJ, 3DS, MD2) to TextureLoader2 and also some demos.

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline kevglass

JGO Kernel


Medals: 164
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #1 - Posted 2006-06-05 15:05:40 »

As long as previous builds are still available then I say drop it. There seems to be a worry with Xith that changing the API make break some phantom users - however, since Xith isn't at 1.0.0 yet API changes are kinda expected. As long the migration path from version to version is fully documented seems like the thing to do.

The last thing you want is dregs of old API hanging around when you don't need it.

Kev

Offline c_lilian

Senior Member


Projects: 1


Java games will probably rock someday...


« Reply #2 - Posted 2006-06-05 15:17:02 »

I use it, but won't mind switching to TL2 (i've already started working on it)

Lilian

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Legends of Yore - The Casual Retro Roguelike
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #3 - Posted 2006-06-06 10:46:53 »

As long as previous builds are still available then I say drop it. There seems to be a worry with Xith that changing the API make break some phantom users - however, since Xith isn't at 1.0.0 yet API changes are kinda expected. As long the migration path from version to version is fully documented seems like the thing to do.

The last thing you want is dregs of old API hanging around when you don't need it.

Kev
OK.
(But, heh, weren't you complaining about the painful JSR-231 witch ?  Grin Grin Grin okay was my fault. apologies)

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
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