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  DirectX and OPGL help needed  (Read 2245 times)
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Offline harry@dayfamilyweb

Junior Member





« Posted 2006-06-03 23:14:07 »

how do i get java3d to use dirextX on windows , OPGL on Linux and Solaris and JOGL on mac(see 1.5.0build3 release docs)
but just using one jar file for all the OSes Grin
Offline otelo

Junior Member





« Reply #1 - Posted 2006-06-04 17:14:53 »

http://forums.java.net/jive/thread.jspa?threadID=15882&tstart=0
Offline Breakfast

Senior Member




for great justice!


« Reply #2 - Posted 2006-06-04 22:49:45 »

You should be writing for Java3D, not for the underlying runtime, so it shouldn't matter what architecture they are running on.

Or do you mean how do you build it into an installer?
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Offline harry@dayfamilyweb

Junior Member





« Reply #3 - Posted 2006-06-05 06:45:40 »

i want to do it becous on windows dirextX is usely already instaled but dirextX is windows only i think and i think it looks beter
Offline Breakfast

Senior Member




for great justice!


« Reply #4 - Posted 2006-06-06 12:05:19 »

On some people's systems, the Direct X version of the runtime doesn't work as well as the openGL one, or it certainly didn't in the past. Anyone with up to date video card drivers will have access to openGL and in the end how good things look comes down to the power of the video card rather than the way in which it is accessed.

My concern here is that Java3D should abstract away the need to know whether you are running on DirectX, OpenGL or anything else- the idea is that the user uses the version of the runtime that works best on their machine and that makes your code work well. If you want to talk to DX directly you may be better working with one of the CLR languages, that gives you immediate managed DirectX access. If you're happy for Java3D to manage your communication with the hardware then you don't need to worry about whether or not you're talking to DirectX.
Offline harry@dayfamilyweb

Junior Member





« Reply #5 - Posted 2006-06-06 20:49:17 »

you do not uderstand me i onlt want DirextX on windows becouse more useres have it i think it isincluded in windows Cool but i will do OGL on Linuux solaris and Mac
Offline Breakfast

Senior Member




for great justice!


« Reply #6 - Posted 2006-06-07 22:44:48 »

What I don't understand is why the underlying runtime has any relevance to Java3D- if I have the OpenGL version of Java3D installed on my windows PC and I run your application it should look no different to how it would if I was using the DirectX version of Java3D.
Offline kaffiene
« Reply #7 - Posted 2006-06-08 02:06:55 »

Harry is under the curious misaprehension that DirectX "looks better" than OGL.
Offline uj

Junior Member





« Reply #8 - Posted 2006-07-31 10:53:00 »

What I don't understand is why the underlying runtime has any relevance to Java3D- if I have the OpenGL version of Java3D installed on my windows PC and I run your application it should look no different to how it would if I was using the DirectX version of Java3D.

Isn't the whole idea with Java3D supporting both DirectX and OpenGL that you should be able to select the one you feel works best on any given Windows system? If the choise is considered "irrelevant" then why not just remove it?
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