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  Applets and networking  (Read 1682 times)
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Offline maxx

Junior Newbie

Java games rock!

« Posted 2003-07-01 06:37:02 »

Hi there,
I'm quite new to java and just started to experiment. Now I decided to write an game applet. This should be a two player game (as chess for example) each one sitting in front of a PC with a connection to the server.

I thought first that I should use sockets ... but then I read that using sockets with applets isnt' appropriate ... Now I'm a little bit confused how I should write the networking part of the game. Waiting for some advise. TIA  Huh
Offline Herkules

Senior Devvie

Friendly fire isn't friendly!

« Reply #1 - Posted 2003-07-01 07:40:32 »

Sockets are OK, as long as the destination is the same server where the applet comes from. Otherwise there are security issues.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Online Abuse

JGO Ninja

Medals: 49

falling into the abyss of reality

« Reply #2 - Posted 2003-07-08 22:05:05 »

gr8 timing Smiley

i've just started an ambitious project to create a multiplayer! top-down shooter *signature*!! Smiley
(won't work on these forums - but will on others Smiley)

I can assure you sockets work fine; so long as you are connecting to the server from which the Applet originated.

Sussed it in 30mins Cool oh how beautiful javas net code is. (and whats more amazing... i'd never done *any* net stuff b4 in my life Smiley)

Abit cu-fuddled about the NIO stuff - but I don't think that will be an issue for a simple ~10client multiplayer game.
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