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  Frame rates on commercial games  (Read 2083 times)
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Offline nickdotjava

Junior Member




I have fallen to the dark side.  I'm using DX9


« Posted 2003-06-30 16:32:44 »

What do you guys consider a good frame rate for commercial games?  Particularly for RTS's, but also for FPS.

Thanks!

-Nick

"Oh ya, that's trivial.  I should have it done in an hour."
Offline Mojomonkey

Senior Member




ooh ooh eee eeee


« Reply #1 - Posted 2003-06-30 16:34:55 »

I typically shoot for 60 as my goal. That usually gives you plenty of room to work with. Of course, any more than that is great too.

Don't send a man to do a monkey's work.
Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #2 - Posted 2003-06-30 19:29:14 »

60 is good for FPS and racing.

Flightsims e.g. are ok with 30.

It really depends.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
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Offline Mojomonkey

Senior Member




ooh ooh eee eeee


« Reply #3 - Posted 2003-06-30 19:43:12 »

Quote
Flightsims e.g. are ok with 30.


hmmm this is suprising to me. I'd think Flightsims would need a lot more than that as there is more precise control required.

Don't send a man to do a monkey's work.
Offline nickdotjava

Junior Member




I have fallen to the dark side.  I'm using DX9


« Reply #4 - Posted 2003-06-30 20:03:41 »

I was reading pcworld and noticed that it said the GForce FX 5600 was disappointing in most games (since it was optimized for DX9 and got about 40 fps in non-DX9).  Has anyone here tried it out and found otherwise?

-Nick

"Oh ya, that's trivial.  I should have it done in an hour."
Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #5 - Posted 2003-07-01 07:14:11 »

Quote


hmmm this is suprising to me. I'd think Flightsims would need a lot more than that as there is more precise control required.


Yes they do, esp. while landing e.g..

But flightsim motion is smooth in contrast to non-physical motion in most FPS. So motion and opponents motion are anticipatable (does that word exist??). And view cannot change that quickly. In Quake, you can turn by 180° in between 2 frames....

This all reduces the needs for framerate.

RTS play well even with 10fps I think.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #6 - Posted 2003-07-01 07:15:40 »

Quote
I was reading pcworld and noticed that it said the GForce FX 5600 was disappointing in most games (since it was optimized for DX9 and got about 40 fps in non-DX9).  Has anyone here tried it out and found otherwise?


Can be true. My son now has one. Also the result of older 3Dmarks (2000,2001) are not by far better than on my ancient Geforce2. But this is off-topic?


HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
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« Reply #7 - Posted 2003-07-01 09:35:30 »

I too shoot for 60fps but have found you can get away with 30fps for slower machines without it looking too bad. It does depend on the amount of change going on between frames - if you're not smooth scrolling, and if all your animations are are 10Hz anyway, then 10FPS is enough (but make sure you use a hardware mouse cursor and buffered input to maintain the illusion of a smooth interface).

Cas Smiley

Offline Captain-Goatse

Junior Member




I suck at teh 2D. XBOX IS BIG LOL!111


« Reply #8 - Posted 2003-07-01 11:22:18 »

Anything over 100, that way it'll co-operate nicely with my hight refresh rate monitor.
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