You're welcome, I'm glad it was of any use.

As for the architectural side of things, there's room for improvement.
I still have to get rid of the ControlInput interface and connect everthing with just Triggers and SignalInputs. It'll make things even more flexible (no need for the LFO anymore for example, as you can then just use an Oscillator for the same thing, no need for FMOperator as you can then achieve the same thing with multiple oscillators etc).
And then there was still the plan to make everything XML configurable, so that you can just link the lib to your game with the sound effects in the form of small XML files which describe the patching & params etc for the sound effects (which can then be pre-rendered).
Maybe I'll still do that sometime...