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  Hardware skinning  (Read 947 times)
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Offline Tricky

Innocent Bystander

« Posted 2006-05-23 07:32:09 »

Hi ,
I'm working on some proof of concept demo for my future project and I took a look on Xith3d.
I implemented a SMD format loader (i will commit it into the project if I clean the code) but there are a few things I am missing here....
I want to do hardware skinning and I read this article on Gamasutra:
I took a look at the VertexShader class and I saw that you can load the shader code and some arguments to your shader. What I don't understand is how can I pass a whole array of bone matrixes to the shader (those declared uniform in the example).
Thanks in advance for your help

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