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  Collaboration between jME and Xith3D  (Read 12163 times)
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Offline Amos Wenger

Senior Duke




Everything's possible, but not everything's fun...


« Reply #30 - Posted 2006-05-31 19:00:00 »

 Undecided The project isn't approved yet..

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline sunsett

Senior Duke




ribbit!


« Reply #31 - Posted 2006-05-31 19:19:05 »

That was my point.  You might drop theKman a message to see if you can get a copy of his code though.

-Matt Hicks
Offline theKman

Senior Newbie




Java games rock!


« Reply #32 - Posted 2006-05-31 19:50:42 »

http://gamedev.kproject.gr. The source there is rather outdated but you'll get the main concept. Since I'm getting married in 10 days, i don't have any coding time. so expect much more from 25 of june when i come back from honeymoon with batteries full.
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Offline sunsett

Senior Duke




ribbit!


« Reply #33 - Posted 2006-05-31 21:35:13 »

Well congrats. Smiley

-Matt Hicks
Offline Amos Wenger

Senior Duke




Everything's possible, but not everything's fun...


« Reply #34 - Posted 2006-06-02 15:34:05 »

That was my point.  You might drop theKman a message to see if you can get a copy of his code though.
Yeah that's what I did two times but.. without any answer

http://gamedev.kproject.gr. The source there is rather outdated but you'll get the main concept. Since I'm getting married in 10 days, i don't have any coding time. so expect much more from 25 of june when i come back from honeymoon with batteries full.
First congrats for you marriage. Secundo, is it a good idea to start adapting cal3dj for Xith or should I wait a more recent source ? I mean I'll study the source but only if the changes are not too big I'll begin to adapt it right now.

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline theKman

Senior Newbie




Java games rock!


« Reply #35 - Posted 2006-06-02 16:25:31 »

the main problem is that cal3dj uses jme's math and floatbuffers for mesh info. if you manage to adapt it to xith i can review your code and make it compatible with latest versions when i return
Offline Amos Wenger

Senior Duke




Everything's possible, but not everything's fun...


« Reply #36 - Posted 2006-06-03 11:49:39 »

the main problem is that cal3dj uses jme's math and floatbuffers for mesh info. if you manage to adapt it to xith i can review your code and make it compatible with latest versions when i return
Okay.

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline Amos Wenger

Senior Duke




Everything's possible, but not everything's fun...


« Reply #37 - Posted 2006-06-06 13:15:29 »

the main problem is that cal3dj uses jme's math and floatbuffers for mesh info. if you manage to adapt it to xith i can review your code and make it compatible with latest versions when i return
I'm in a good way to the success. I'm just adapting the Cal3DBrowser right now. I'll test the whole thingie in the next hour.

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
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