Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (482)
Games in Android Showcase (110)
games submitted by our members
Games in WIP (547)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  2D Game Engine  (Read 2536 times)
0 Members and 1 Guest are viewing this topic.
Offline Akem

Junior Newbie





« Posted 2006-05-18 17:07:59 »

Hi
I am new to this forum but I have question I would like to ask you guys.
I am planning to build a plateform 2D game in java. What would a good 2D game engine consist of?
Thanks Smiley
Offline benjamin

Senior Newbie





« Reply #1 - Posted 2006-05-18 19:24:01 »

One way to answer your question would be simple to write down a list of features you might or might not require…  However, I will go with another approach. I believe that it would be better for you first to outline the concept of the game you actually want to write. What elements should it contain: graphical elements, sounds, music, physics, mouse/keyboard support, easy adjustable by means of scripting, multiplayer support etc. This can be used as a based for specifying the requirements for your game engine. Additional, I believe that it is very important to get something working right from the start. Starting out with a fast prototype can help you to further identifying those features/elements you would like to include into your game engine.

The main issue starting with the game engine is that you might never finish the game because you will keep on adding new features and restructuring your code/design as you learn more about the art of game writing. Of course this might not be bad, unless you actually intend to finish a game...
Offline Akem

Junior Newbie





« Reply #2 - Posted 2006-05-18 19:37:19 »

I loved your explanation Benjamin.
Like you said I kept adding features but I might never finish the game at that trend.
Again thank you.

Akem
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline kameronr

Senior Newbie


Projects: 1



« Reply #3 - Posted 2006-05-18 20:29:22 »

Quote
The main issue starting with the game engine is that you might never finish the game because you will keep on adding new features and restructuring your code/design as you learn more about the art of game writing. Of course this might not be bad, unless you actually intend to finish a game...
If you really want to finish a game, it might help to use an existing game engine. I use GTGE (http://goldenstudios.or.id), which is particularly good for platform games. I'm sure there are other good 2D game engines as well. So if you are more interested in the actual game creation more than working on the engine, this might be the way to go.

I am always doing things I cannot do. That is how I get to do them. - Pablo Picasso
Offline ENC

Junior Member





« Reply #4 - Posted 2006-05-19 01:36:33 »

Does GTGE recommended for 2D MMOPG?
Offline kameronr

Senior Newbie


Projects: 1



« Reply #5 - Posted 2006-05-19 03:39:34 »

There is not currently any networking for it, but other than that it should work.

I am always doing things I cannot do. That is how I get to do them. - Pablo Picasso
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

atombrot (26 views)
2014-08-20 03:29:53

Tekkerue (24 views)
2014-08-17 00:45:27

Tekkerue (23 views)
2014-08-17 00:22:17

Tekkerue (13 views)
2014-08-17 00:20:21

Tekkerue (20 views)
2014-08-17 00:12:11

Rayexar (59 views)
2014-08-11 20:49:23

BurntPizza (38 views)
2014-08-10 15:09:32

BurntPizza (30 views)
2014-08-08 20:01:56

Norakomi (37 views)
2014-08-07 13:49:38

BurntPizza (67 views)
2014-08-03 20:57:17
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!