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  Game server alternatives?  (Read 1699 times)
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Offline eladho

Junior Newbie





« Posted 2006-05-18 11:40:43 »

Hi,
I develop a network game and look for a game server to use. Project Darkstar (Sun Game Server) is one option I check. Does anyone know of other options to use?
Thanx,
Elad.
Offline Riven
« League of Dukes »

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« Reply #1 - Posted 2006-05-18 11:46:09 »

Please do not crosspost.

To answer your question: it depends on the type of game you are writing. For a FPS, PD/SGS should not be used, for anything non MMO* there are plenty of libs, do a search in the Networking sub-forum or use [search]

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Offline Jeff

JGO Coder




Got any cats?


« Reply #2 - Posted 2006-05-19 06:05:40 »

Quote
For a FPS, PD/SGS should not be used,
I wouldnt say that, Riven.



IMI is using it for a racing game which is *very* similar in constraints to an FPS...

Mind Control is using PD/SGS for Matchmaking and connecting differnt kinds of devices (PSP,PC and J2ME) in a  casual game and in fact the SDk ships with a complete sample SGS matchmaking system.

PS/SGS shines for MMOs but there are pletny of other kinds of games it cna also support well.

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Legends of Yore - The Casual Retro Roguelike
Offline Riven
« League of Dukes »

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Medals: 605
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #3 - Posted 2006-05-19 09:43:05 »

Ah sorry. I thought SGS was internally ticking at 1Hz (or so) which isn't enough for fastpaced action. But appearantly I was mistaken.

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Offline Jeff

JGO Coder




Got any cats?


« Reply #4 - Posted 2006-06-09 23:26:17 »

The task processor's heartbeat for timer events ticks at 1mhz.

But flow of data between clients is continous and event processing occurs as fast as the task processor can get to it.


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