Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (408)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Game server alternatives?  (Read 1551 times)
0 Members and 1 Guest are viewing this topic.
Offline eladho

Junior Newbie





« Posted 2006-05-18 11:40:43 »

Hi,
I develop a network game and look for a game server to use. Project Darkstar (Sun Game Server) is one option I check. Does anyone know of other options to use?
Thanx,
Elad.
Online Riven
« League of Dukes »

JGO Overlord


Medals: 439
Projects: 4


Hand over your head.


« Reply #1 - Posted 2006-05-18 11:46:09 »

Please do not crosspost.

To answer your question: it depends on the type of game you are writing. For a FPS, PD/SGS should not be used, for anything non MMO* there are plenty of libs, do a search in the Networking sub-forum or use [search]

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Projects: Revenge of the Titans, Titan Attacks, Droid Assault, and Ultratron
Offline Jeff

JGO Coder




Got any cats?


« Reply #2 - Posted 2006-05-19 06:05:40 »

Quote
For a FPS, PD/SGS should not be used,
I wouldnt say that, Riven.



IMI is using it for a racing game which is *very* similar in constraints to an FPS...

Mind Control is using PD/SGS for Matchmaking and connecting differnt kinds of devices (PSP,PC and J2ME) in a  casual game and in fact the SDk ships with a complete sample SGS matchmaking system.

PS/SGS shines for MMOs but there are pletny of other kinds of games it cna also support well.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Online Riven
« League of Dukes »

JGO Overlord


Medals: 439
Projects: 4


Hand over your head.


« Reply #3 - Posted 2006-05-19 09:43:05 »

Ah sorry. I thought SGS was internally ticking at 1Hz (or so) which isn't enough for fastpaced action. But appearantly I was mistaken.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Projects: Revenge of the Titans, Titan Attacks, Droid Assault, and Ultratron
Offline Jeff

JGO Coder




Got any cats?


« Reply #4 - Posted 2006-06-09 23:26:17 »

The task processor's heartbeat for timer events ticks at 1mhz.

But flow of data between clients is continous and event processing occurs as fast as the task processor can get to it.


Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Get high quality music tracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (139 views)
2013-05-17 21:29:12

alaslipknot (148 views)
2013-05-16 21:24:48

gouessej (178 views)
2013-05-16 00:53:38

gouessej (172 views)
2013-05-16 00:17:58

theagentd (182 views)
2013-05-15 15:01:13

theagentd (166 views)
2013-05-15 15:00:54

StreetDoggy (211 views)
2013-05-14 15:56:26

kutucuk (235 views)
2013-05-12 17:10:36

kutucuk (234 views)
2013-05-12 15:36:09

UnluckyDevil (239 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.077 seconds with 20 queries.