Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (107)
games submitted by our members
Games in WIP (536)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 [2]
  ignore  |  Print  
  Directions, LWJGL, JOGL, Signal and Noise  (Read 6102 times)
0 Members and 1 Guest are viewing this topic.
Offline Caoimhin

Junior Member





« Reply #30 - Posted 2003-07-09 04:02:42 »

Doug Twilleager writes:
Quote
As for Java 3D, it is not dead.  No one ever said it was dead.  Sun is a big company.  Different organizations have different priorities, and resources are tight.  We are working on the whole J3D issue to try and do what is right for the tremendous number of developers using J3D.  Just hang tight for a bit longer.  When we have an answer, you will be the first to know.


That's the best news I've heard in a month of Mondays.  I've spent quite a long time learning Java3D.  And I know the time I've spent pales to the amount others have done.  It would be a shame to see all that work get tabled.

If Java3D is EOL'ed at some point, it would be nice if there were first a scenegraph framework built on top of jogl and joal that was a compatible, or at least similar API.  This would make porting existing applications less painful.  The distribtion of Java3D has been hard enough and we're still waiting for a decent (legal) solution.

Projects like the ones David, Shawn and Artur are working on are great, but serious projects cannot leap to these solutions.  A hobbyist can happily play with one-man/small team OpenSource APIs.  But larger groups and companies would be foolheardy to adopt these at this early of a stage.  The political battle to adopt them once they become mature is hard enough.
Pages: 1 [2]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Riven (18 views)
2014-07-29 18:09:19

Riven (13 views)
2014-07-29 18:08:52

Dwinin (12 views)
2014-07-29 10:59:34

E.R. Fleming (31 views)
2014-07-29 03:07:13

E.R. Fleming (12 views)
2014-07-29 03:06:25

pw (42 views)
2014-07-24 01:59:36

Riven (41 views)
2014-07-23 21:16:32

Riven (28 views)
2014-07-23 21:07:15

Riven (29 views)
2014-07-23 20:56:16

ctomni231 (60 views)
2014-07-18 06:55:21
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!