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  Multitexturing Problems :/ [SOLVED]  (Read 1317 times)
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Offline pago

Senior Newbie





« Posted 2006-05-07 16:37:48 »

edit: Solved It!  Roll Eyes

I got some weird stuff going on when trying to use multitextures.
For example this:
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String extensions;
extensions = GL11.glGetString(GL11.GL_EXTENSIONS);
     
if( extensions.indexOf("GL_ARB_multitexture") != -1 && extensions.indexOf("GL_EXT_texture_env_combine") != -1 ) {
   IntBuffer temp = ByteBuffer.allocateDirect(64).order(ByteOrder.nativeOrder()).asIntBuffer();
   GL11.glGetInteger(GL13.GL_MAX_TEXTURE_UNITS, temp);
   temp.get(maxTexelUnits);
   for(int i=0; i<maxTexelUnits.length; i++) {
      System.out.print(maxTexelUnits[i] +", ");
   }
   return true;
}

Outputs, 16 zeros :/

Doesn't my graphics card support multitexturing?? It's a Sapphire X800GTO2.
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