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  tools for an MMPRPG  (Read 4205 times)
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Offline harry@dayfamilyweb

Junior Duke





« Posted 2006-05-07 02:43:47 »

what tools do you need to make an MMPORG(i would like links but not Google) i have a graphics engine:java 3d and a networking API what else do i need and were and how can i get it
PS i only want to know about free stuff Grin
Offline SluX

Junior Duke





« Reply #1 - Posted 2006-05-07 08:05:57 »

Hehe...thats all that u need....well u need an ide to write your code+ some graphics too Wink

"Intelligence is the most beautiful gift and the greatest temptation which one life can receive from the gods."Me Cheesy
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Offline harry@dayfamilyweb

Junior Duke





« Reply #2 - Posted 2006-05-07 08:35:05 »

+ some graphics too Wink
???what do you mean by that Huh
PS
I use netbeans as my IDE Cool
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Offline Tzan

Junior Duke





« Reply #3 - Posted 2006-05-07 15:39:18 »

Google for "graphics"   Smiley
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« Reply #4 - Posted 2006-05-07 18:48:05 »

Start with building multiplayer Tetris.

The most important 'tools' are skill, knowledge and experience.

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Offline harry@dayfamilyweb

Junior Duke





« Reply #5 - Posted 2006-05-07 21:47:10 »

Google for "graphics"   Smiley
Offline SluX

Junior Duke





« Reply #6 - Posted 2006-05-08 20:59:58 »


Some funny replies....Tongue

Well...i meant ....graphics-pictures and stuff Wink

"Intelligence is the most beautiful gift and the greatest temptation which one life can receive from the gods."Me Cheesy
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Offline harry@dayfamilyweb

Junior Duke





« Reply #7 - Posted 2006-05-09 21:36:11 »

sory i mist out 3D from my question Smiley
Online Riven
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« Reply #8 - Posted 2006-05-09 22:14:00 »

Please take my reply a bit more serious, start with multiplayer tetris, and if that works, post it here.

write at least 1 small game, then you'll realize it aint as easy as it seems.

and for anything's sake, drop java3d, lwjgl, jogl and what not, let it be plain and simple J2D before you get lost in all options and flood the forum with trival questions.

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Offline harry@dayfamilyweb

Junior Duke





« Reply #9 - Posted 2006-05-09 22:17:49 »

i can do 2D easily Angry i did the 2D tutorial in Killer game programming but the 3D bit went over to much stuff i already know Sad so i did not do it
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Online Riven
« League of Dukes »

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« Reply #10 - Posted 2006-05-09 22:21:43 »

Everybody can render pretty stuff in 2D, but can you code a fully working game? have you finished one?

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Offline harry@dayfamilyweb

Junior Duke





« Reply #11 - Posted 2006-05-10 08:30:12 »

Everybody can render pretty stuff in 2D, but can you code a fully working game? have you finished one?
as i said abouth i did the 2d part of killer game programing whick makes a simple(but very hard game) pleas read my replies carfully Angry Roll Eyes Cry
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« League of Dukes »

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« Reply #12 - Posted 2006-05-10 08:39:19 »

I have read it. Following a tutorial isn't the same as building something from scratch, that's why I ask. Have you finished a game?

MMORPGs are games that at least requires more than 1 dev, with years of experience, deep knowledge of both hardware, understanding the way an OS works, knowing the JVM internals and the language with all its characteristics performance-wise, and a shipload of free time ofcourse. Not to mention a dozen artists.


So start small, prove to others that you are skilled, then team up and build something biggerTM, but not a MMORPG.

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