ok ok ok.... yes i have been all over the web- nokia, sony, la la la.... and none seem to have a trick to get around this. my guess is its just the way j2me works on the phone.... if i loop a Player it has a 1 second delay when coming around the loop... even if i use a callback to loop the Player or look at the state in a loop... is there any way around this delay- or will i have to move to C++ for Symbian, so i can have a sound loop

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the app i want to make is simple- it has 2 Players that play once after another (with no delay- or a very very small delay).. i am never remaking the Players and i do all the prefeching and realizing at the start (once)... then all i should need to do is call player.start() and the sound should play instantly (i have read online)... this just isnt true- the sound doesnt play instantly at all... so if anyone else thinks there going mad- dont worry... its doesnt.... if it does can somone point out how? i was told to maybe put the Players in there own Threads- well like that worked

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any pointers? i dont mind trying more things before i give up on j2me of this little project, and make it in Symbian instead... would be a shame- java rocks