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  Tiltilation  (Read 13663 times)
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Offline woogley
« Reply #30 - Posted 2006-05-03 20:50:48 »

here kev:
Quote
Wed May 03 15:48:27 GMT-05:00 2006: GL_VENDOR: NVIDIA Corporation
Wed May 03 15:48:27 GMT-05:00 2006: GL_VERSION: 1.5.5
Wed May 03 15:48:27 GMT-05:00 2006: GL_RENDERER: GeForce4 MX Integrated GPU/AGP/SSE/3DNOW!
Wed May 03 15:48:27 GMT-05:00 2006: Display Mode: 600 x 600 x 0 @0Hz
Wed May 03 15:48:27 GMT-05:00 2006: Driver Adapter: nv4_disp
Wed May 03 15:48:28 GMT-05:00 2006: Driver Version: 6.14.10.8421

duno what button you pressed but the game runs great now (230fps average)
Offline kevglass

JGO Kernel


Medals: 165
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #31 - Posted 2006-05-03 20:52:17 »

Ah ha! It works, muahhahahaha!

swpalmer - if you get a chance - could you try that light weight mac again - see if we drag it up to reasonable fps levels.

Kev

Offline g666

Junior Member





« Reply #32 - Posted 2006-05-03 21:03:32 »


TAK - cheers. I actually chose the background intentionally for its calming properties due to the infuriating nature of the game. Level are (as noted above) just feature tests right now - so all of them are way way too hard.


Just an idea. It would by nice if the clouds moved slowly across the screen.

desperately seeking sanity
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline nva225

Junior Member





« Reply #33 - Posted 2006-05-04 03:28:06 »

Wow, great job with the visual presentation and everything. Menu moves really smooth, and stays around 1200 fps. Very professional looking.

In game is about 500-600 fps (on the default lo-res). Any chance you could enable anti-aliasing as an option?

Gameplay seems to have some pretty interesting elements in it, though I haven't had a lot of time to play yet. Not bad at all though.

I'm using a 6600gt btw.
Offline kevglass

JGO Kernel


Medals: 165
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #34 - Posted 2006-05-04 04:45:51 »

Added an attempt at an antialiasing option...

1) I've never attempted it before
2) I don't have a card to test it on
3) It current requires a restart - I can change this eventually but its too much work if its just not going to work

If you select the option, restart and it fails - it'll just start without antialiasing and mark the option as off again.

Let me know if it works / doesn't work for you Smiley

EDIT: Crikey! - just managed to convince my wife to let me use her laptop - and it works .... antialiasing is pretty Smiley

Kev

Offline dsellars

Junior Member




Need to write more games


« Reply #35 - Posted 2006-05-04 08:16:33 »

I'm going to have to give this another go tonight and see what the AA is like...

Offline darkprophet

Senior Member




Go Go Gadget Arms


« Reply #36 - Posted 2006-05-04 11:16:12 »

Woo! Multisampling is nice, and it works, really nice AA, even on the highest res possible it looks great.

If you want a technical challenge, and its a pretty simple game, you might try supersampling; that gives even nicer results...

DP

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Offline nva225

Junior Member





« Reply #37 - Posted 2006-05-05 05:14:31 »

Mmm, much better now. All those little pixeled edges on the square pegs and pinball bumpers are gone Smiley Ball much smoother too.

Framerate is about 260 instead of 390 on 1000 by 1000 but really who cares.
Offline me

Senior Member


Projects: 4


Java games rock!


« Reply #38 - Posted 2006-05-05 15:03:51 »

When I first read your post the webstart didn't work. (some error on screen : jgl?)
You must have changed something (!) since now I can run it!

My machine spec:
Fujitsu-Siemens C1010 (Windows XP Home)
Celeron 1.5 GHz
Ram: 256 MB
VIA ProSavageDDR P4N266  with default Windows XP drivers

The menu gives about fps 6

The game itself around 26

This allows me to move the board but I'm terrible at this (even when you make easy boards Smiley )

Can I maybe suggest a keyboard option?

Hope you are doing well with this!

Best regards from



M.E.
--------
Offline kevglass

JGO Kernel


Medals: 165
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #39 - Posted 2006-05-05 15:42:40 »

I'm surprised it ran at all on that configuration Smiley Thanks for the report. Smiley

Kev

Games published by our own members! Check 'em out!
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Offline kevglass

JGO Kernel


Medals: 165
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #40 - Posted 2006-05-06 05:54:08 »

Just added a MacOSX bundle to my build, anyone on a Mac got time to test it?

http://www.cokeandcode.com/tilt2000/Tiltilation-OSX.zip

Kev

Offline kevglass

JGO Kernel


Medals: 165
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #41 - Posted 2006-05-07 16:37:58 »

Another native distributon, linux natives here ~ 7.5 meg. You'll need GLIBC 2.3.4+

http://www.cokeandcode.com/tilt2000/Tiltilation-linux.tar.gz

Be interested to know if it works standalone on different distros.

Kev

Offline JoC

Junior Member




I love YaBB 1G - SP1!


« Reply #42 - Posted 2006-05-08 05:46:25 »

Tested MacosX budle, working nicely getting 250fps ingame. Fun little game but pretty hard Tongue.
Spec.
G5 2Ghz dualcore
OS: 10.4.6
Ram 1.5GB
Offline elias

Senior Member





« Reply #43 - Posted 2006-05-08 06:44:24 »

I can confirm that the linux native build works, including sound and controller.

 - elias

Offline elias

Senior Member





« Reply #44 - Posted 2006-05-08 06:48:29 »

Some quirks:

1. After ending a level (either giving up or completing it) the level selection "cursor" is now shown. You have to use the mouse to select another level.
2. In "Islands in the Air" I think there should be a more visible hint as to where the ball ends up after a teleport.
3. The "New Dawn" logo is noisy in the edges (jpeg compression?).
4. After I complete a level, selecting another will kick me back to the main menu. Restarting the game allows me to select another one.

 - elias

Offline kevglass

JGO Kernel


Medals: 165
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #45 - Posted 2006-05-09 03:17:11 »

Haven't been able to reproduce 1 and 4 on my windows install. Could you try the latest webstart and let me know if these issues are still occuring.

Kev

Offline elias

Senior Member





« Reply #46 - Posted 2006-05-09 08:15:11 »

I can't reproduce 4 edither with the webstart version. Maybe gcj is pulling your leg? I can still reproduce 1, though. A more accurate description would be that with a gamepad I seem to be stuck on the "Back to menu" selection and can't move out on the map to select another level. Hope that helps.

 - elias

Offline kevglass

JGO Kernel


Medals: 165
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #47 - Posted 2006-05-09 15:06:58 »

Ah, maybe the mouse cursor is over the back to menu area - the mouse currently takes precedence on menu screens.

Hmm, ok.. I'll take another look Smiley

Thanks,

Kev

Offline kevglass

JGO Kernel


Medals: 165
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #48 - Posted 2006-05-12 16:36:51 »

Bunch of updates -

* Optimisations - those that had the low end systems (<30fps) might get better results now
* 5 more levels
* A set of new visual effects
* New level features
* Native build confirmed on linux
* Win32 installer
* Bug fixes galore

Lots more still to go - what I haven't done

* Centering on the ball caused motion sickness with "non-gamers" I've tested with
* Different background - artist tried some but everything seems to change the feel of the game alot
* Moving background - this went in then got deleted - probably coming back some time soon
* Not been able to reproduce a couple of the bugs (mostly gamepad related)

I'd be really interesting to know how low the specs can go before its unplayable (ok, more so than normal Smiley)

Kev

Offline Jamison

Junior Member




We're all idiots in one way or another.


« Reply #49 - Posted 2006-05-12 20:48:42 »

The FPS is so much faster (not sure how much exactly, there's no counter anymore). The text on top of the screen is not visible (or slightly but not readable) - I forgot to mention that the last time I posted.

I don't like you. Check out my site Smiley www.gamedevforums.com
Offline kevglass

JGO Kernel


Medals: 165
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #50 - Posted 2006-05-12 21:08:48 »

You're on an 800x600 screen resolution though right? Smiley

Kev

Offline Jamison

Junior Member




We're all idiots in one way or another.


« Reply #51 - Posted 2006-05-13 00:58:02 »

You're on an 800x600 screen resolution though right? Smiley

Kev
Yes, sir!

I don't like you. Check out my site Smiley www.gamedevforums.com
Offline kevglass

JGO Kernel


Medals: 165
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #52 - Posted 2006-05-22 18:07:51 »

New Version! Few more levels, some more performance fixes. Binaries for different platforms updated along with the webstart this time.

Kev

Offline darkprophet

Senior Member




Go Go Gadget Arms


« Reply #53 - Posted 2006-05-22 22:45:17 »

Great as always...

Those bridges are dam hard, nice idea tho Smiley

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Offline thijs

Junior Member




Lava games rock!


« Reply #54 - Posted 2006-05-23 07:24:47 »

The webstart version runs like a charm here (XP, JVM 1.5, 6600GT), it looks real sleek with anti-aliasing enabled!

Im desperatly waiting for more easy levels though Wink Couldn't finish any level without it telling me to go faster next time  Angry

<a href="http://www.dzzd.net">3DzzD!</a>
<a href="http://www.arcazoid.com">Arcazoid!</a>
Offline SmittyTheSmit

Senior Newbie





« Reply #55 - Posted 2006-05-23 18:24:53 »

It really is one of those learning curve things. I started off trying to zip around and had no luck at all. Next I tried going really slowly and carefully . This worked a charm for me but there was no way I was going to get any stars. After 15-20 levels of crawling around levels, I came across one that you literally HAD to try to burn your way through. Next thing I know, I`m actually quite average at all the levels

thanks Kev
Offline kevglass

JGO Kernel


Medals: 165
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #56 - Posted 2006-06-10 05:58:12 »

New version available! - with the real levels, tailored so there should be a better difficulty curve. Registration/Highscores has also been added but not quite ready to deal with that yet Smiley

You can find the new version of the game at the new location of:

http://www.tiltilation.com

I'm now working to produce all the other levels I need for the proper release.

Feedback appreciated,

Kev

Offline Riven
« League of Dukes »

JGO Overlord


Medals: 800
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #57 - Posted 2006-06-10 10:29:43 »

Hey Kev, I just finished all levels and it's pretty fun.

About the levels that are only available in the purchased version, it's good to load them, but make them unplayable: no mouse-handling, translucent overlay saying the level not available in the demo. This way the player knows that he'll be paying for, now it's one big mystery what the next levels will be, so players will ask themselves whether it's worth it or not.

My second point would be to enable FSAA by default - are you using LWJGL? Use the Display.create(...) to get FSAA - and fall back on the default create() when an exception is thrown. This game desperately needs AA and it's only a few lines of code.

Last but not least, the register-menu crashes in about a 10th of a second.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline asc

Senior Newbie





« Reply #58 - Posted 2006-06-10 10:32:27 »

Great game Kev, your best yet. I've been playing it quite a bit. The gameplay seems just about right - challenging but not too difficult.

I didn't actually find these levels much easier than the previous lot. The old ones seemed to have one idea per level and did it well, but these seem a bit busier, there is more stuff in them. For example you've put extra electric gates in Eat Me.

A few other things I noticed:
The game exits unexpectedly when I click on Register - I see the registration screen for about a second, and then it's gone.
"Unavailable in demo" isn't spelled correctly.
The rollover areas don't quite correspond to the graphics - noticeable on the main menu and on the + and - buttons in the settings screens.
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #59 - Posted 2006-06-10 11:01:54 »

Great !

Comments :
- Nice smooooth loading bar, and smooth transitions, too, very pleasant
- The view destabilize me a bit : I think It'd be better if it was rotated 45° in the X axis (perspective more visible)

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
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