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  Bug with org.xith3d.geometry.Sphere texturing  (Read 669 times)
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Offline Guybrush

Innocent Bystander





« Posted 2006-04-25 09:45:06 »

Hello!

(I'm french, sorry for my english...)
I'm a beginner in xith3d programmation, but I worked with Java3d...
I have a problem with the Sphere shape in xith. When I put a Texture on a Sphere, a thin black band appears at texture join...
I tried some different stacks and slice...but I still have the problem...
I attach screenshots for [slice:6 stack:6] and [stacks:50 slice:50]

If someone could help me !!
thanks !
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #1 - Posted 2006-04-25 13:19:42 »

C'est quelque-chose qui s'appelle le "border color" et c'est spécifique à OpenGL. Je ne me souviens plus exactement comment on fait pour l'éviter mais je me rappelle que c'est généralement assez difficile.
Tu devrais essayer ceci :
1  
2  
tex.setBoundaryModeS(Texture.CLAMP_TO_EDGE);
tex.setBoundaryModeT(Texture.CLAMP_TO_EDGE);

Ou tex est un objet Texture (Texture2D en l'occurence).

--------

For english-speaking guys : I answered in french but if you want I can translate.

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
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