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  JOGL and Images  (Read 514 times)
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Offline Mark Buetow

JGO Visitor




« Posted 2006-04-23 03:32:18 »

Hello all.

I am an absolute beginner to Game Development using Java.  I am playing with the JOGL libraries and managed to create a window with an animator object hooked up.

One of the problems I foresee is using Images.

I would like to hear responses about Images in general, in terms of should I use the AWT Image to store the image?  or not?  If I need to use the Texture (JOGL) then what is the best way to load an image for use with JOGL?   In the end, I want to implement an "Image Storage" to hold all my images after I pre-load them.

Or, if anyone has a link to very easy to read tutorial on this subject I would be appreciative.

Thanks in advance.

Mark
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