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  Problem with AudioClip  (Read 1367 times)
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Offline NickGeorge

Senior Newbie





« Posted 2006-04-22 18:15:04 »

Hello folks.  I wrote a sound manager, and it works great for small sounds.  However, when I try to play a music file ( ~5 min ), it seems to constantly restart the file.  I am left with a giant jumble of 100 versions of the wave playing at once.

My SoundManager class looks like this:

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public class SoundManager {
   private static AudioClip [] sounds;
   
   public static int ARROW      = 0;
   public static int CANNONBALL = 1;
   public static int DOOM       = 2;
   
   
   public static void init(){
      sounds = new AudioClip[ 10 ];
     
      sounds[ARROW] = Applet.newAudioClip( MediaUtil.getResource( "media/arrow.wav" ) );
      sounds[CANNONBALL] = Applet.newAudioClip( MediaUtil.getResource( "media/cannon.wav" ) );
      sounds[DOOM] = Applet.newAudioClip( MediaUtil.getResource( "media/doom.wav" ) );
   }
   

   public static void play( int i ) {
      sounds[i].play();
   }
}


when I play Doom, the problem occurs.  I had the method play print out something, so I know it's only being run once.

What gives?

Thanks,
Nick
Offline fletchergames

Senior Member





« Reply #1 - Posted 2006-04-24 05:03:44 »

Are you loading the sounds over a network connection?  If so, make sure that the file is completely loaded before you play it.
Offline NickGeorge

Senior Newbie





« Reply #2 - Posted 2006-04-24 22:42:04 »

Nah, it's not from a network.
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