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  Advanced Visual Effects with OpenGL  (Read 687 times)
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Offline zero

Junior Member





« Posted 2006-04-21 10:02:38 »

Recently, I came across a an article on gamedev.net entitled Advanced Visual Effects with OpenGL. It gives a nice overview of how OpenGL 3.0 aka OpenGL LM (Lean and Mean) could look. Very interesting IMHO, especially seeing all the slides about DirectX 10 and its new features..

have fun  Smiley
Offline whome

Junior Member




Carte Noir Java


« Reply #1 - Posted 2006-04-22 00:31:51 »

Quote
Changing the Object Model
In the current object model, teh application supplies an unsigned int "name", or requests one generated by OpenGL. When this object is used, the implementation does a lookup in a hash table to find the actual object. The object is then bound to edit or use it. Objects can be shared among contexts.
Proposal:
    * Object ID is a pointer instead of an uint (typedef void* GLobject
....

Do this play fine in Java OpenGL wrappers, we dont have pointers. Or do such native side GLObjects are easy and fast to manipulate in Java platform?

Offline princec
« League of Dukes »

JGO Kernel


Medals: 196
Projects: 3


Eh? Who? What? ... Me?


« Reply #2 - Posted 2006-04-22 00:39:38 »

Won't make any difference to us, they'll just be longs, and that's that.

Cas Smiley

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