Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (408)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  newbie question  (Read 2918 times)
0 Members and 1 Guest are viewing this topic.
Offline wz

Senior Newbie




Linux sucks!


« Posted 2003-06-23 16:35:57 »

I used openGL and java3D before and now I want to use openGL in ava. I noticed that there is a GL4Java and it seems still active. Could anyone tell me the difference between JOGL and GL 4java?

Thank you very much.

wz
Offline Orangy Tang

JGO Kernel


Medals: 48
Projects: 11


Monkey for a head


« Reply #1 - Posted 2003-06-23 17:23:32 »

GL4Java is well and truly dead - it hasn't been updated for years. If you want fast, console style game environment, use LWJGL and its set of GL bindings. If you need AWT/Swing intergration like that provided by GL4Java, go for Jogl instead.

If you don't know which one you need, toss a coin. Grin

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #2 - Posted 2003-06-23 21:46:00 »

Actually JOGL should work equally well for fast console style game development...

The main differences appear to have to do with the abilty to use AWT, which will pull in a lot more classes and such.. affecting startup time.. reducing the ability to use native compilers like JET, etc.  This in turn may affect distribution methods, as download sizes are currently likely to be larger with JOGL than with LWJGL.

If you aren't concerned with using JET and your game will be distributed on CDs, I would probably go with JOGL.  If you want to make the smallest possible download, and are considering using JET or Gnu tools for native compilation... LWJGL is the best way to go.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline wz

Senior Newbie




Linux sucks!


« Reply #3 - Posted 2003-06-24 01:51:57 »

Thanks!

I am new to game/animation and have questions about some basics. What does one frame mean? How to find out how many frame per second an application runs at?

wz
Offline gregorypierce

Senior Member




I come upon thee like the blue screen of death....


« Reply #4 - Posted 2003-06-24 02:05:09 »

In actuality there should be no noticable performance difference between the two. The difference between the two is largely functional. LWJGL seeks to strip off as many dependencies on AWT whereas JOGL provides this functionality. Other than that, a GL binding is a GL binding - though LWJGL is most assuredly more supported at the moment and more 'complete' from a get running perspective.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Browse for soundtracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (117 views)
2013-05-17 21:29:12

alaslipknot (124 views)
2013-05-16 21:24:48

gouessej (153 views)
2013-05-16 00:53:38

gouessej (146 views)
2013-05-16 00:17:58

theagentd (160 views)
2013-05-15 15:01:13

theagentd (145 views)
2013-05-15 15:00:54

StreetDoggy (189 views)
2013-05-14 15:56:26

kutucuk (213 views)
2013-05-12 17:10:36

kutucuk (212 views)
2013-05-12 15:36:09

UnluckyDevil (216 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.102 seconds with 21 queries.