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  .dll  (Read 4626 times)
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Offline ENC

Junior Member





« Reply #30 - Posted 2006-05-10 05:56:05 »

Actually the reason why I ask how to make .DLL classes, one reason being is that I am trying to create a game that will be able to extract the images from the .DLL classes.

For if all the images is places within the .jar file, the file will be very big. As the game does network over the internet for better gameplay as the game is a MMOPG.

so yah... Don't know if that will help in any manner, though i did learnt alot from this thread but mostly are side issues...

Cheers..  Undecided
Offline Jeff

JGO Coder




Got any cats?


« Reply #31 - Posted 2006-05-10 06:15:36 »

Um... idont knwo why you think image data in a DLL is going to be any smaller then image data in a JAR file.

In fact, Im not entierly sure how you itnend to PUT an image in a dll since a dll is a code file..
But in anya case there is no need to put your images in the JAR. You can simply serve them to client with an HTTP server and laod them as needed, if you want.  You could even then cache them locally and not update them unless the date changes.
(Yould have to write the caching code yourself. Java does eveything else for you.)


Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
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