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  Java 6 improvements for gaming  (Read 3259 times)
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Offline zingbat

Senior Devvie

Medals: 1

Java games rock!

« Posted 2006-04-16 17:09:47 »

So what are they? Im reading the improvements list:

Is there anything particulary  amazing in all this?

It looks like we can resize arrays now.

Offline oNyx

JGO Coder

Medals: 2

pixels! :x

« Reply #1 - Posted 2006-04-16 21:04:50 »

Speed. Wink

弾幕 ☆ @mahonnaiseblog
Offline TheAnalogKid

JGO Coder

Projects: 2

« Reply #2 - Posted 2006-04-16 21:14:13 »

These 2 bring big improvements in terms of performance for Java2D based games:

- Improved hardware acceleration on Windows
- Single-threaded rendering for OpenGL pipelines

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline blahblahblahh

JGO Coder

Medals: 1

« Reply #3 - Posted 2006-04-16 23:36:23 »


    IO Enhancement: Method for discovering free disk space
    Improved diagnosability of OutOfMemoryError
    Programmatic access to network parameters
   Escape analysis

malloc will be first against the wall when the revolution comes...
Offline Orangy Tang

JGO Kernel

Medals: 57
Projects: 11

Monkey for a head

« Reply #4 - Posted 2006-04-16 23:56:44 »

    Improved user experience in JRE/JDK installer
   Improved desktop integration in Java Web Start
   Improved user experience in Java Plug-in and Java Web Start

Hopefully the whole thing looks much less scary than before. I always get people panicing and clicking "no" to the permissions stuff (and then asking me why it doesn't work).

[ - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline kappa
« League of Dukes »

JGO Kernel

Medals: 120
Projects: 15


« Reply #5 - Posted 2006-04-17 00:22:13 »

Applet handling is much better in java 1.6, no longer does java hang your browser with a horrible grey box, it now has a nice loading screen that shows how much of the applet has loaded. Applets were IMO probably one of the biggest things that has given java a bad name and impression that its slow, but i'm glad that it has now improved.

As mentioned above speed is great too, large FPS boost on all games Smiley
Offline Raghar

Junior Devvie

Ue ni taete 'ru hitomi ni kono mi wa dou utsuru

« Reply #6 - Posted 2006-04-17 14:04:12 »

Splash screen.
Offline chaosdeathfish

Junior Devvie

Projects: 1

« Reply #7 - Posted 2006-04-18 21:52:03 »

But for some reason, still no java plugin or webstart for 64-bit platforms.
Offline fletchergames

Senior Devvie

« Reply #8 - Posted 2006-04-19 01:24:54 »

I've started using Java 6 beta, and I've already noticed the following changes:

- It fixes an annoying white flash that was occuring at the start of all my full-screen applications.
- TextComponents already have copying and pasting text (via shift-insert, etc.) enabled by default, so I don't have to enable it myself.
- I had a NullException randomly occuring at start up because of a problem in my code which didn't have any effect in Java 5.  I figured out that I needed to replace the RepaintManager before going to full-screen mode.  This is an issue specific to my code and didn't actually cause any problems that would affect the user because the NullException was always caught anyways.
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