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  2d with java3d.  (Read 2360 times)
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Offline Captain-Goatse

Junior Duke




I suck at teh 2D. XBOX IS BIG LOL!111


« Posted 2003-06-22 13:33:20 »

I was just wondering if there are many people doing 2d with java3d?  I mean the graphics2d libs suk (try to do real time affine transforming) and if you don't want to use opengl how good is java3d for 2d?
Offline erikd

JGO Ninja


Medals: 16
Projects: 4
Exp: 14 years


Maximumisness


« Reply #1 - Posted 2003-06-22 17:16:48 »

I suppose a scenegraph API is not meant for 2D graphics per definition. If one doesn't want to use openGL but wants to use j3d for 2d graphics, I'd like to know what his or hers reasons are. To me it doesn't seem to make a lot of sense.

I'm not a lot of help, am I?  Grin

Offline kevglass

JGO Kernel


Medals: 191
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #2 - Posted 2003-06-22 18:00:49 »

Not that I've done it, but have thought about it...

You could use J3D for a 2d overhead isometric type game. There are some benefits over using models as opposed to sprites (e.g. clothes additions with hundered of sprites, natural scaling).

Come to think of it tho, why you wouldn't then go on and make it full 3d, who knows?

Kev

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Legends of Yore - The Casual Retro Roguelike
Offline Breakfast

Senior Duke




for great justice!


« Reply #3 - Posted 2003-06-22 19:55:20 »

It seems to me that probably you would be better off using one of the opengl apis rather than java3d for this as I don't expect you gain much from the scenegraph in this kind of instance.
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