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  animations for sprites  (Read 682 times)
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Offline Graziano Mesina

Senior Newbie





« Posted 2006-04-12 09:14:18 »

Hola! I'm writing a maze game where there are some animated sprites.
Is better to
  • build an animated gif image and load it
or
  • a class like animation with a method to build an arrayList of frames where each frame displays for a certain amount of time a png image of the sprite, an update and getImage methods?


-Montanelli-: Ma lei evadeva quasi sempre, no? <br /><br />-Mesina-: Sì, ho la fortuna di avere i polsi più grossi delle mani...
Offline Serethos

Junior Duke




Java games rock!


« Reply #1 - Posted 2006-04-12 10:13:50 »

I prefer an Animation class in connection with some kind of animation strategy. You can spare a lot of
work with using the same animation-sequence with different strategies, e.g. looped, backwards, indexed
etc.
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