Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (592)
Games in Android Showcase (168)
games submitted by our members
Games in WIP (645)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Changing Polygons to Wireframes  (Read 1018 times)
0 Members and 1 Guest are viewing this topic.
Offline nickdotjava

Junior Devvie

I have fallen to the dark side.  I'm using DX9

« Posted 2003-06-21 20:39:38 »

I've written the drawing code like this:
        gl.color3f(1.0f, 1.0f, 1.0f);
            gl.vertex3f(20.0f, 30.0f, 200.0f);
            gl.vertex3f(20.0f, 40.0f, 0.0f);
            gl.vertex3f(60.0f, 30.0f, -20.0f);
            gl.vertex3f(40.0f, -20.0f, -10.0f);
            gl.vertex3f(20.0f, 40.0f, 0.0f);
            gl.vertex3f(-20.0f, 30.0f, 200.0f);
            gl.vertex3f(-20.0f, 40.0f, 0.0f);
            gl.vertex3f(-60.0f, 30.0f, -20.0f);
            gl.vertex3f(-40.0f, -20.0f, -10.0f);
            gl.vertex3f(-20.0f, 40.0f, 0.0f);

And of course, something doesn't look right (in other parts; this part is fine...  Just an example of how I'm writing it).

Is there a way to change these to wire-frames instead of color-filled-polygons without writing out each line manually?



"Oh ya, that's trivial.  I should have it done in an hour."
Offline Chman

Junior Devvie

Nothing more that... Java games are cool !

« Reply #1 - Posted 2003-06-21 21:08:49 »

Very easy:

Just put gl.polygonMode(GL.FRONT_AND_BACK, GL.LINE) to view in wireframe mode, and to switch back to solid mode, use gl.polygonMode(GL.FRONT_AND_BACK, GL.FILL)...  Cool

Offline nickdotjava

Junior Devvie

I have fallen to the dark side.  I'm using DX9

« Reply #2 - Posted 2003-06-21 23:43:46 »

Thanks.  You kick ass!   Cheesy

And it almost worked the very first time I tried to compile it, but I got the semi-colon of death error.   Cry


"Oh ya, that's trivial.  I should have it done in an hour."
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

Za\'Anzabar (17 views)
2015-06-29 05:44:54

TritonDreyja (34 views)
2015-06-24 17:10:40

CopyableCougar4 (29 views)
2015-06-23 00:34:45

BurntPizza (32 views)
2015-06-21 20:36:46

cookiecompiler (76 views)
2015-06-11 15:42:53

cookiecompiler (39 views)
2015-06-11 15:41:14

NegativeZero (66 views)
2015-06-11 09:49:18

Fairy Tailz (89 views)
2015-06-11 01:59:47

chrislo27 (61 views)
2015-06-06 18:12:44

Burnsalan20 (74 views)
2015-06-05 03:00:51
How Do I Expand My Game?
by bashfrog
2015-06-14 11:34:43

List of Learning Resources
by PocketCrafter7
2015-05-31 05:37:30

Intersection Methods
by Roquen
2015-05-29 08:19:33

List of Learning Resources
by SilverTiger
2015-05-05 10:20:32

How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!