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  Changing Polygons to Wireframes  (Read 702 times)
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Offline nickdotjava

Junior Member




I have fallen to the dark side.  I'm using DX9


« Posted 2003-06-21 22:39:38 »

I've written the drawing code like this:
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        gl.color3f(1.0f, 1.0f, 1.0f);
        gl.begin(GL.TRIANGLE_FAN);
            gl.vertex3f(20.0f, 30.0f, 200.0f);
            gl.vertex3f(20.0f, 40.0f, 0.0f);
            gl.vertex3f(60.0f, 30.0f, -20.0f);
            gl.vertex3f(40.0f, -20.0f, -10.0f);
            gl.vertex3f(20.0f, 40.0f, 0.0f);
        gl.end();
        
        gl.begin(GL.TRIANGLE_FAN);
            gl.vertex3f(-20.0f, 30.0f, 200.0f);
            gl.vertex3f(-20.0f, 40.0f, 0.0f);
            gl.vertex3f(-60.0f, 30.0f, -20.0f);
            gl.vertex3f(-40.0f, -20.0f, -10.0f);
            gl.vertex3f(-20.0f, 40.0f, 0.0f);
        gl.end();


And of course, something doesn't look right (in other parts; this part is fine...  Just an example of how I'm writing it).

Is there a way to change these to wire-frames instead of color-filled-polygons without writing out each line manually?

Thanks.

-Nick

"Oh ya, that's trivial.  I should have it done in an hour."
Offline Chman

Junior Member




Nothing more that... Java games are cool !


« Reply #1 - Posted 2003-06-21 23:08:49 »

Very easy:

Just put gl.polygonMode(GL.FRONT_AND_BACK, GL.LINE) to view in wireframe mode, and to switch back to solid mode, use gl.polygonMode(GL.FRONT_AND_BACK, GL.FILL)...  Cool

++
Chman
Offline nickdotjava

Junior Member




I have fallen to the dark side.  I'm using DX9


« Reply #2 - Posted 2003-06-22 01:43:46 »

Thanks.  You kick ass!   Cheesy

And it almost worked the very first time I tried to compile it, but I got the semi-colon of death error.   Cry

-Nick

"Oh ya, that's trivial.  I should have it done in an hour."
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