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  Timing problem: sendToServer() immediately after connected()  (Read 1158 times)
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Offline digitprop

Junior Devvie

« Posted 2006-04-09 09:38:53 »

I have created a fairly basic client and server. In the client, once I receive the connected() message, I want to send data to the server. I do that directly in the connected() method, and it looks thusly:

public void connected(byte[] arg0)
   Log.l().log(Level.INFO, "Connected");
   ByteBuffer myByteBuffer=createRequest();
   try{ Thread.sleep(1000); }catch(Exception e){}
   ccManager.sendToServer(myByteBuffer, true);

The byte buffer gets created in an extra method, but that shouldn't be the problem (I have checked that it creates a correct byte array with 6 elements. Now, this works fine, on the server side I have added a SimUserDataListener which receives the

 userDataReceived(UserID from, ByteBuffer data)

method call. However, if I remove the wait statement in the connected() method, i.e. this line:

   try{ Thread.sleep(1000); }catch(Exception e){}

then it does not work, i.e. the userDataReceived() method is NOT called. What am I doing wrong?

M. Fischer .
Offline digitprop

Junior Devvie

« Reply #1 - Posted 2006-04-09 09:48:53 »

Sorry - just found out that this is actually documented in the 'known bugs' list. Until this is fixed, the sleep is explicitly recommended.

M. Fischer .
Offline Jeff

JGO Coder

Got any cats?

« Reply #2 - Posted 2006-04-11 00:06:08 »

You will be happy to know i just comitted back a fix for thsi for the next release.

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Offline digitprop

Junior Devvie

« Reply #3 - Posted 2006-04-11 05:23:00 »

Wow, that was quick. Great news - thank you very much!

M. Fischer .
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