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  Can a Swing GUI be used in a direct-rendering game?  (Read 9024 times)
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Offline CommanderKeith
« Reply #30 - Posted 2006-06-10 06:09:44 »

Sun's Scott Violet of the Swing team just gave a concrete response here:

http://forums.java.net/jive/thread.jspa?messageID=121654&#121654

"Swing isn't thread safe, and is not meant to be used off the EDT. Trying
to do so otherwise will cause all sorts of problems.

-Scott"

java-gaming.org is pushing the boundaries as usual!  Cool

Offline beowulf03809

Junior Member




We live for the code, we die for the code


« Reply #31 - Posted 2006-06-20 18:19:51 »

I liked your final comment in the thread...

"If Swing should not be painted outside the EDT, then maybe The Java Tutorial http://java.sun.com/docs/books/tutorial/extra/fullscreen/rendering.html should be changed so that it didn't contain..."
Offline CommanderKeith
« Reply #32 - Posted 2006-06-21 14:39:55 »

I'm actually glad that comment was in the tutorial or otherwise I wouldn't have even tried to get Swing working Smiley  It gave me the impetus to investigate, and thanks to Luke for posting the SynchronizedEventQueue solution as well as everyone else's help, it works! 


Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline CommanderKeith
« Reply #33 - Posted 2006-10-20 18:35:15 »

For those looking for an example of all this, see:


http://www.java-gaming.org/forums/index.php?topic=15140.msg120376#msg120376


Keith

Offline Corale

Junior Newbie





« Reply #34 - Posted 2007-07-19 14:10:11 »

Invaluable thread #1 on this topic, thanks guys for putting this effort into it Smiley
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