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  lwjgl and the future.  (Read 2685 times)
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Offline ap_kelly

Junior Devvie

Java rocks!

« Posted 2003-06-21 02:31:04 »

What will happen to the lwjgl now that jogl, joal and jinput have arrived on the scene?

Will the lwjgl become redundent or will it utilise thse APIs under the banner of lwjgl? I've invested a lot of time with lwjgl, will I now have to convert all my stuff to jogl etc.

What is the future of OpenGL and OpenAl support in Java?


Offline kevglass

« JGO Spiffy Duke »

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« Reply #1 - Posted 2003-06-21 06:36:12 »

Comming from a Java 3D perspective I've heard this same tune over and over...

At the end of the day, if an API exists that satifies what you need from it, whether it continues to be supported or not you still have what you need for your game..

There's no reason to convert all your stuff across if your happy with what you've got.

This is esspecially true with the lwjgl -> jogl/joal/jinput since the techniques you used in lwjgl won't need to changing should you ever want to change for other reasons later on..


PS. As a side note, I wouldn't jump too soon anyway, sounds like they're still getting a few things sorted out

Offline Matzon

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« Reply #2 - Posted 2003-06-21 12:33:49 »

LWJGL is very much still being developed.
As opposed to JOGL/JOAL/JINPUT those are much more general purpose libraries, where LWJGL is specifically optimized for writing games. And we will stay that way!

No need to change at all.

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Offline gregorypierce

Senior Devvie

I come upon thee like the blue screen of death....

« Reply #3 - Posted 2003-06-22 18:48:15 »

LWJGL isn't going anywhere. It solves specific problems for a specific audience, but not every problem for every audience. Same with JOGL, GL4Java, Java3D, etc. None of these APIs are likely to go anywhere anytime soon - and since there are some problems that NONE of them solve there may be some more APIs that crop up as well. If an API is solving your problems and you're making progress with it - follow through with it until your project is done.

Changing technologies should only be considered when a given technology isn't solving the problems that you need solved.

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Offline vrm

Junior Devvie

where I should sign ?

« Reply #4 - Posted 2003-06-23 08:16:04 »

Was looking at jogl

It's more a new gl4java than something near LWJGL

it use AWT Panel => crapy linux fullscreen and Swing/AWT dependancy

I like the way video modes and screens are handled in LWJGL and I'm not agree to open an AWT/Swing window for handling my game (perf, mouse keyboard handling, etc..)

changing screen resolution never worked with AWT & linux
Offline Jeff

JGO Coder

Got any cats?

« Reply #5 - Posted 2003-06-23 13:42:59 »

By all means, use what works for you.

The only correction I'd make is that while not *solely* game libraries, JOGL, JOAL and JInput *do* target games as a primary goal.  

So if there is anything you find lacking for games in them I'd strongly encourage you to get invovled in the community and provide us feedback.



Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!
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