Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (106)
games submitted by our members
Games in WIP (533)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  lwjgl and the future.  (Read 1432 times)
0 Members and 1 Guest are viewing this topic.
Offline ap_kelly

Junior Member




Java rocks!


« Posted 2003-06-21 04:31:04 »

What will happen to the lwjgl now that jogl, joal and jinput have arrived on the scene?

Will the lwjgl become redundent or will it utilise thse APIs under the banner of lwjgl? I've invested a lot of time with lwjgl, will I now have to convert all my stuff to jogl etc.

What is the future of OpenGL and OpenAl support in Java?

Andy.

Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #1 - Posted 2003-06-21 08:36:12 »

Comming from a Java 3D perspective I've heard this same tune over and over...

At the end of the day, if an API exists that satifies what you need from it, whether it continues to be supported or not you still have what you need for your game..

There's no reason to convert all your stuff across if your happy with what you've got.

This is esspecially true with the lwjgl -> jogl/joal/jinput since the techniques you used in lwjgl won't need to changing should you ever want to change for other reasons later on..

Kev

PS. As a side note, I wouldn't jump too soon anyway, sounds like they're still getting a few things sorted out

Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #2 - Posted 2003-06-21 14:33:49 »

LWJGL is very much still being developed.
As opposed to JOGL/JOAL/JINPUT those are much more general purpose libraries, where LWJGL is specifically optimized for writing games. And we will stay that way!

No need to change at all.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline gregorypierce

Senior Member




I come upon thee like the blue screen of death....


« Reply #3 - Posted 2003-06-22 20:48:15 »

LWJGL isn't going anywhere. It solves specific problems for a specific audience, but not every problem for every audience. Same with JOGL, GL4Java, Java3D, etc. None of these APIs are likely to go anywhere anytime soon - and since there are some problems that NONE of them solve there may be some more APIs that crop up as well. If an API is solving your problems and you're making progress with it - follow through with it until your project is done.

Changing technologies should only be considered when a given technology isn't solving the problems that you need solved.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Offline vrm

Junior Member




where I should sign ?


« Reply #4 - Posted 2003-06-23 10:16:04 »

Was looking at jogl

It's more a new gl4java than something near LWJGL

it use AWT Panel => crapy linux fullscreen and Swing/AWT dependancy

I like the way video modes and screens are handled in LWJGL and I'm not agree to open an AWT/Swing window for handling my game (perf, mouse keyboard handling, etc..)

changing screen resolution never worked with AWT & linux
Offline Jeff

JGO Coder




Got any cats?


« Reply #5 - Posted 2003-06-23 15:42:59 »

By all means, use what works for you.

The only correction I'd make is that while not *solely* game libraries, JOGL, JOAL and JInput *do* target games as a primary goal.  

So if there is anything you find lacking for games in them I'd strongly encourage you to get invovled in the community and provide us feedback.

Thanks

JK

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

pw (26 views)
2014-07-24 01:59:36

Riven (25 views)
2014-07-23 21:16:32

Riven (20 views)
2014-07-23 21:07:15

Riven (22 views)
2014-07-23 20:56:16

ctomni231 (51 views)
2014-07-18 06:55:21

Zero Volt (46 views)
2014-07-17 23:47:54

danieldean (37 views)
2014-07-17 23:41:23

MustardPeter (40 views)
2014-07-16 23:30:00

Cero (57 views)
2014-07-16 00:42:17

Riven (55 views)
2014-07-14 18:02:53
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!