Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (757)
Games in Android Showcase (229)
games submitted by our members
Games in WIP (843)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  2D Zeldaish Game Optimizing Help!!  (Read 2877 times)
0 Members and 1 Guest are viewing this topic.
Offline Qui-Don

Innocent Bystander

« Posted 2006-04-05 12:28:04 »

Hi there!
Im very new to J2ME and I have a hard time to make things work the best posible way.
I have a WIP that is the same gameplay as zelda and on my cell phone it runns quite good, but on the emulator or any other phone that has a screen bigger then 176x220 it runns very slow. Does any one have any optimizing tips? I could post the .jar file if it would help, or even the source code (but thats very unorginized right now).

If you make and Image in the program that is transperant and fills the screen does it make the game run slower? and if I have two threads of two diffrent classes running does that slow down the game process? If I make my thred sleep longer does it run better on other phones?

Thanks for any replay  Wink

Offline OverKill

Junior Devvie

Java games rock!

« Reply #1 - Posted 2006-04-06 07:15:14 »

Maybe explain how you set up your code system first.
What device are you using?

The regular optimisations are still valid here.
* only draw stuff on the screen
* what size are the tiles you are drawing?

For J2me try the following:
* execute the on-Functions as fast as possible
* do not print strings to the screen
* do not send stuff to System.out

Have you thought of implementing dirty rectangles? Google for it.
Offline kylix999

Junior Devvie

« Reply #2 - Posted 2006-04-06 07:31:36 »

... and if your game is optimized to some resoulution always use cliping , so when it will work on other device with larger screen there will be no overdrown etc , also this is not j2me special forum, you should post your questions to forums like: or directly to phones manufactures forums where their comunitys will help you
Pages: [1]
  ignore  |  Print  

EgonOlsen (42 views)
2018-06-10 19:43:48

EgonOlsen (22 views)
2018-06-10 19:43:44

EgonOlsen (43 views)
2018-06-10 19:43:20

DesertCoockie (197 views)
2018-05-13 18:23:11

nelsongames (124 views)
2018-04-24 18:15:36

nelsongames (123 views)
2018-04-24 18:14:32

ivj94 (863 views)
2018-03-24 14:47:39

ivj94 (124 views)
2018-03-24 14:46:31

ivj94 (768 views)
2018-03-24 14:43:53

Solater (140 views)
2018-03-17 05:04:08
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!