Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (757)
Games in Android Showcase (229)
games submitted by our members
Games in WIP (844)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Listening to Channels  (Read 1714 times)
0 Members and 1 Guest are viewing this topic.
Offline kevglass

« JGO Spiffy Duke »

Medals: 319
Projects: 25
Exp: 22 years

Coder, Trainee Pixel Artist, Game Reviewer

« Posted 2006-04-03 20:55:23 »

I was hoping to make one of my GLOs listener for every message that came in on a channel (so it could validate them). I'd envisaged a way of having two channels per area, one with data that could just be passed between clients without the server caring (chat etc) and one which the server might validate now and again.

So, I have my Arena GLO, I want it to receive every message sent on a particular channel. I wondered if there was going to be a SimChannelDataListener that once registered would cause channel messages to pass through the server before going between clients. I realise I could add a SimUserDataListener to every user and pass messages for a particular channel recieved in these liseteners off to the independent channel GLOs but seems a little cumbersome.



Offline Jeff

JGO Coder

Got any cats?

« Reply #1 - Posted 2006-04-04 02:01:21 »


Its seems obvious on first galnce but in fact it doesnt work in the multi-stack loosely coupeled paradigm we have.

The problem is this.  Users are local to a stack, so a user listenr registered to a single stack makes sense.  If the stack dies the user goes away.

But a channel listener is global, so a channel listern registere d on one satck does not make sense, if the stack dies there still needs to be someone listeneing top it.  Thsi gets into all kidsn fo tightly couipeld nastiness in terms of failign over such thinsg that we want o avoid.

As we get mroe experience we've talked about a GLO framework that would allow for such things at the GLo level, where all stacks are the same thing,....

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!
Pages: [1]
  ignore  |  Print  

EgonOlsen (78 views)
2018-06-10 19:43:48

EgonOlsen (58 views)
2018-06-10 19:43:44

EgonOlsen (78 views)
2018-06-10 19:43:20

DesertCoockie (260 views)
2018-05-13 18:23:11

nelsongames (158 views)
2018-04-24 18:15:36

nelsongames (157 views)
2018-04-24 18:14:32

ivj94 (898 views)
2018-03-24 14:47:39

ivj94 (162 views)
2018-03-24 14:46:31

ivj94 (811 views)
2018-03-24 14:43:53

Solater (175 views)
2018-03-17 05:04:08
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!