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  Memory Memory How do I minimize or increase ?  (Read 817 times)
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Offline CIA III

Junior Newbie




An unseen coder, who kills bugs silently


« Posted 2006-04-02 16:54:01 »

Ok, my project was doin just fine after finding out how to rotate and copy images (Kudos to yall) but now Ive hit a 'major' problem.  I am rotating an image (about 1k) 32 times.  When I did this for more than 10 objects I got a memory exception.   I then tried makin the image static for that class and I increased my max object count to 1000, although it was rather slow, not a problem.  At any rate, I don't inteand for there to ever be more than 50-70 ships (each type of ship haveing 32 1k images) at a time in my game, I am just curious on how you guys deal with this 'issue'.  Because sooner or later my projects will be pretty big Smiley  And I have np, just wondering what you professional, super good hobyists do to optimize code or increase mem

Note: my task manager says that the JVM is taking about 79.9 megabyts of my system mem when I do get the error, I have 640megabytes why the low allocation ? Also is there a way to see how much mem each object and/or class takes?

A coder with an ego soo big, that your computer chokes on it.
Offline Jeff

JGO Coder




Got any cats?


« Reply #1 - Posted 2006-04-02 17:41:45 »

-Xmx

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Reply #2 - Posted 2006-04-02 17:48:26 »

"1k"

Keep in mind that images get uncompressed. Eg an opaque 256x256 image takes 256*256*3 bytes (196kb) no matter how small it was in compressed form.

弾幕 ☆ @mahonnaiseblog
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