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  [SGS] Hot deployment  (Read 1119 times)
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Offline endolf
« League of Dukes »

JGO Coder


Medals: 4
Projects: 1


Current project release date: sometime in 3003


« Posted 2006-03-31 22:16:11 »


Hi

Any chance of having hot deployable jar files so I don't have to restart the whole server for 1 app update Smiley

Endolf

Offline Jeff

JGO Coder




Got any cats?


« Reply #1 - Posted 2006-03-31 22:48:49 »

Quote
Hi

Any chance of having hot deployable jar files so I don't have to restart the whole server for 1 app update Smiley

Endolf

Absolutely.  Actually the inertnal infrastructure already supports it, we just didnt have time to get more then a primative admin structure in place for the EA1.

Its coming, i promise!

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline Mr_Light

Senior Member




shiny.


« Reply #2 - Posted 2006-04-02 17:34:19 »

how does that work with connected users?

It's harder to read code than to write it. - it's even harder to write readable code.

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Offline Jeff

JGO Coder




Got any cats?


« Reply #3 - Posted 2006-04-02 19:36:43 »

The answer is that connected users see the change as soon as  the change occurs.  All events started after the chnage is made are obtaining their class data from the new deployment.

Whether that is what you want or not really depends  on how you've designed your app.  We leave update policy in regards to the users thus up to the app.  If you wat to punt users and hold them outside of your game during a change, its easy enough to implement that code at the game logic level.




Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
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