basically it is a java 2d based real time strategy. Still in development, though there is a fully functional prototype available on the web.Target aim:
not sure if this is a commercial or freeware endeavor. For now it's just for fun, since going commercial would be a daunting task.Compensation:
for now the only compensation is fun. If we decide to go commercial (assuming it ever gets that robust) we can decide on compensation. Technology:
java2 and java2d. That's about it, really. I'm sure this list will probably grow to include a sound engine...Talent needed:
here are some people that would really be helpful:
programmer(s): I think for a project this size, 1-2 programmers in addition to myself is all we would need. Strong java skills are important here. If you know java2D or 2d game physics, great, but even if you dont there are still lots of other aspects to program.
concept people/writers: right now, the game has no theme. It's basically an unskinned rts engine written in java. It needs a story, the unit types need names and personalities, it needs missions defined with clear victory/loss conditions. To give you an idea, I was hoping for an rts with gameplay similar to starcraft or c&c generals, though if you have revolutionary new ideas about gameplay I'm listening... Team structure:
what team structure?
right now its just me, the lone developer. Brief gameplay description:
given the lack of instructions on the website, i'll try to give a brief overview here.
you are the red team, ai is blue.
the square with the letter b in it is your home base. to win, destroy the ai's home base, to lose, allow yours to be destroyed.
unit selection works similar to other rts. click a unit or drag select.
circle units are turrets
orange buldings represent buildings still being built
infantry units are triangles
builder units are triangles with a 'b' on themWebsite:
here's the game in it's current form:
im on aol instant messenger, you can reach me at MikeR1728Additional Info:
The game right now really lacks a lot of polish. It's all programmer art, and there are many features left to implement. But there is a pretty solid framework in place, and it is actually playable in it's current state, with a clear victory/loss condition. It just needs some work to expand the features, develop the story and put togther some solid artwork.screen shot
I'm always up for feedback in terms of gameplay or questions about contributing. I'm not interested in fielding questions such as "why did you choose technology X?" or "why another game of this type?".