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  SGS  (Read 2242 times)
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Offline harry@dayfamilyweb

Junior Devvie





SGS
« Posted 2006-03-29 20:27:13 »

is it posible to make this api work whith the SGS
Offline Jeff

JGO Coder




Got any cats?


« Reply #1 - Posted 2006-03-30 20:45:45 »

Yes but with a caveat.

For clients its no problem.

Servers however are often headless and the scenegraph requires X11 to run.

Therefor, ona sever, you cna use the vecmath operations and Transform3D (we do this in the
BattleTrolls demo) but you **cannot** use the scenegraph unless you knwo you wil lbe deploying on servers with X11 and a graphics screen,

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline shawnkendall

Senior Devvie


Exp: 20 years



« Reply #2 - Posted 2006-03-31 23:07:42 »

So we will be dealing with this quite a bit, and soon/now! :-)

We have allot of in-house code that sits atop and beside Java3D for most things but Java3D is still wired up in there.
Perhaps, I'll post my progress and issues as they happen.  It would be great if we could pool this information.  In other disciplines they have been been dealing with this for awhile, and I know of a few projects (develoeprs posted to the OTHER Java3D forum) that do server side Java3D stuffs.

It's funny, but Jeff(SGS) has been the major compelling reason for us to have a headless/renderless Java3D :-)

Shawn Kendall
Cosmic Interactive, LLC
http://www.facebook.com/BermudaDash
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Jeff

JGO Coder




Got any cats?


« Reply #3 - Posted 2006-03-31 23:58:56 »

Ironic isnt it?

Maybe ist time to bug Kevin about it ... Smiley

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline harry@dayfamilyweb

Junior Devvie





« Reply #4 - Posted 2006-04-01 00:02:25 »

i think it should be worked on seeing as 3d games are one of the major areas of the game industry
Offline wooD

Senior Newbie




J2ME Developer


« Reply #5 - Posted 2006-04-01 00:29:25 »

Quote
Therefor, ona sever, you can not use the vecmath operations and Transform3D (we do this in the
BattleTrolls demo) but you **cannot** use the scenegraph unless you knwo you wil lbe deploying on servers with X11 and a graphics screen,

On linux  you can use Xvnc which mimics the graphics card and everything works great. I did this on a production game server and never had any problems (once I got it configured). This was quite a while ago. Before Xvnc and on Sun I used to start XWindows from the rc scripts and have the xhosts + command in the .dtrc (I think it was .dtrc) file. This also worked great, but is not recommended unless you are behind a properly configured firewall. There always seemed to be security issues with X and Tooltalk.

Xvnc is typically part of the default X11 install so it should already be installed.

Wood

Offline Jeff

JGO Coder




Got any cats?


« Reply #6 - Posted 2006-04-01 00:49:01 »

Quote
Therefor, ona sever, you can not use the vecmath operations and Transform3D (we do this in the
BattleTrolls demo) but you **cannot** use the scenegraph unless you knwo you wil lbe deploying on servers with X11 and a graphics screen,

SLight misquote, I said you CAN use vecmath and Transform3D.


Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
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