Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (732)
Games in Android Showcase (221)
games submitted by our members
Games in WIP (806)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Nokia N70 BUG: drawrgb() after translate()  (Read 2347 times)
0 Members and 1 Guest are viewing this topic.
Offline Nitrooo

Junior Newbie





« Posted 2006-03-29 10:53:41 »

hi, i found a bug on my nokia N70

1  
2  
3  
4  
g.translate(50,50);
//g.drawImage(image, 0, 0, TOP_LEFT_ANCHOR);
g.drawRGB(rgbimage, 0, width, 0, 0, width, height, false);
g.translate(-50,-50);



"rgbimage" is an array of int, filled with image.getRGB().
This code should paint the image at (50, 50).
in fact this code works ok on both sun and nokia emulators, but when i run it on my N70 the image is rendered at (0, 0). Using drawImage the image is rendered correctly at (50, 50).

Can someone else try this code on other s60 mobiles?

this is a problem for me, i have to use drawRGB() after the translation of the Graphics' origin, in an important j2me project.

thank you.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 
Archive (412 views)
2017-04-27 17:45:51

buddyBro (591 views)
2017-04-05 03:38:00

CopyableCougar4 (1050 views)
2017-03-24 15:39:42

theagentd (1082 views)
2017-03-24 15:32:08

Rule (1055 views)
2017-03-19 12:43:22

Rule (1040 views)
2017-03-19 12:42:17

Rule (1029 views)
2017-03-19 12:36:21

theagentd (1171 views)
2017-03-16 05:07:07

theagentd (1125 views)
2017-03-15 22:37:06

theagentd (838 views)
2017-03-15 22:32:18
List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05

SF/X Libraries
by SkyAphid
2017-03-02 06:38:56

SF/X Libraries
by SkyAphid
2017-03-02 06:38:32

SF/X Libraries
by SkyAphid
2017-03-02 06:38:05

SF/X Libraries
by SkyAphid
2017-03-02 06:37:51
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!