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  JOODE Development Status  (Read 20871 times)
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Offline Amos Wenger

Senior Devvie




Everything's possible, but not everything's fun...


« Reply #120 - Posted 2006-09-28 16:42:18 »

Okay, now I have a Rectangle that appears to accept

Rectangle(float, float, float, float, float, float, boolean, boolean, boolean, int)

Neither Cube constructor appears to handle this.

Specifically, one of the lines in XithConverter.java is

         Shape3D shape = new Rectangle(0, 0, 0, side.getX(), side.getY(),
               side.getZ(), true, true, true, 1);

Oh, stupid me, it is "Box", not "Cube".
The correct code is :
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      } else if (geom instanceof Box) {
         Box b = (Box) geom;
         Vector3 side = b.getSide();
         Shape3D shape = new Box(0, 0, 0, side.getX(), side.getY(),
               side.getZ(), true, true, true, 1);
         result.addChild(shape);
      }

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline kitfox

Junior Devvie




Java games rock!


« Reply #121 - Posted 2006-09-30 07:38:21 »

Okay. JOODE has been updated to use JSR 231.
Offline Amos Wenger

Senior Devvie




Everything's possible, but not everything's fun...


« Reply #122 - Posted 2006-09-30 11:44:49 »

Okay. JOODE has been updated to use JSR 231.
Have you committed ? In XithView, the renderer used is still the old JOGL one..

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import com.xith3d.render.CanvasPeer;
import com.xith3d.render.RenderPeer;
import com.xith3d.render.jogl.RenderPeerImpl;

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline kitfox

Junior Devvie




Java games rock!


« Reply #123 - Posted 2006-10-03 05:18:38 »

Yes, I did commit.  I just took a look at the repository, and my changes are comitted there.

http://joode.cvs.sourceforge.net/joode/joode/src/net/java/dev/joode/test/XithView.java?revision=1.5&view=markup

Perhaps CVS isn't checking out properly for you?
Offline Amos Wenger

Senior Devvie




Everything's possible, but not everything's fun...


« Reply #124 - Posted 2006-10-03 18:18:11 »

Yes, I did commit.  I just took a look at the repository, and my changes are comitted there.

http://joode.cvs.sourceforge.net/joode/joode/src/net/java/dev/joode/test/XithView.java?revision=1.5&view=markup

Perhaps CVS isn't checking out properly for you?
Hum.. we're using SVN, you know  Grin

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline kitfox

Junior Devvie




Java games rock!


« Reply #125 - Posted 2006-10-03 18:46:55 »

No, I didn't.  I was using a copy of the source that I checked out last year, and the update ran just fine.  Why did SF accept it if the repsoitory has changed to SVN?  How much has changed in JOODE since SF added SVN support?
Offline Amos Wenger

Senior Devvie




Everything's possible, but not everything's fun...


« Reply #126 - Posted 2006-10-04 14:42:22 »

Why did SF accept it if the repsoitory has changed to SVN?
Simply because SF always provide two repositories for its projects : CVS and SVN. It is not possible to disable either of them.. but you can hide the links in http://sourceforge.net/projects/yourproject But the two repositories will remain open.

How much has changed in JOODE since SF added SVN support?
Can't say, ask other devs. (I haven't worked on it for a few months, but hopefully I'll soon use it in a school project).

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline kitfox

Junior Devvie




Java games rock!


« Reply #127 - Posted 2006-10-04 17:16:31 »

Okay, I've put my changes into the SVN repository this time.  I've also hacked the build.xml file which should make it easier to run from the command line and integrate into NetBeans. 

Offline keltoi

Junior Newbie




Java games rock!


« Reply #128 - Posted 2006-10-10 15:31:07 »

Is there a Java3d binding planed for Joode?
Offline Amos Wenger

Senior Devvie




Everything's possible, but not everything's fun...


« Reply #129 - Posted 2006-10-10 16:30:56 »

Is there a Java3d binding planed for Joode?
IMO, pre-made binding are useless.
Though you can just adjust the code used for Xith3D.. but then why not use Xith3D ? It's fast, open-source, easy to use..
Anyway, if you really want to stick with Java3D, the only things you have to do is to :
- Ensure the physical objects (Body(s)) are position and angle-synchronized with their graphical representation
- Handle forces/motors or whatever in your event handling code (user input)

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline irrisor

Junior Devvie





« Reply #130 - Posted 2006-12-22 08:26:00 »

Hey, just tried JOODE and ported some tests that were using ODE previously. Basic stuff works really well! Smiley
Now I've got some questions:
1.) anybody still working on JOODE?
2.) Is the Ray usable? It does not have a direction...
3.) Any plans on supporting trimesh-primitive collisions? Or even trimesh-trimesh?
4.) What about Cylinder?
Offline Amos Wenger

Senior Devvie




Everything's possible, but not everything's fun...


« Reply #131 - Posted 2006-12-22 15:03:07 »

1.) anybody still working on JOODE?
would love to know that too..
2.) Is the Ray usable? It does not have a direction...
don't know
3.) Any plans on supporting trimesh-primitive collisions? Or even trimesh-trimesh?
rather complex cause you have to port the external lib used by ODE to do Trimesh collision... can't remember which. but if you're motivated you can port one of these : http://www.cs.unc.edu/~geom/collide/
4.) What about Cylinder?
IIRC, cylinders in ODE are always capped by spheres. I think "Capsule" does the same job in JOODE.

Just my 1.5 cent1/2s

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline irrisor

Junior Devvie





« Reply #132 - Posted 2006-12-23 19:36:55 »

cylinders in ODE are always capped by spheres
That's not true. Cylinders don't have caps. Only CappedCylinder (which is now named capsule in ODE, too) has caps. OdeJava did/does not support cylinder, though it was present in ODE.

Subversion activity does not hint on somebody really working on it, btw Sad
Offline irrisor

Junior Devvie





« Reply #133 - Posted 2006-12-23 21:39:26 »

Another thing: Hinge2Test does not look as if it's working... something broken, or not yet finished?

...and... what about universal joint Smiley
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