arne
Senior Devvie   
money is the worst drug- we should not let it rule
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Reply #60 - Posted
2006-04-11 19:41:03 » |
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nice 
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arne
Senior Devvie   
money is the worst drug- we should not let it rule
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Reply #61 - Posted
2006-04-12 13:29:00 » |
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fixed a bug in world (joints were only added, never removed, because remove simply added the joint again)
SphereCollisionTest and BoxCollisionTest work again
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Amos Wenger
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Reply #62 - Posted
2006-04-12 14:48:02 » |
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Yeeha ! Good job.. As I'm doing a RTS-style game now I wonder if it's a good idea or not to use Joode (maybe I can improve the "terrain" impact on gameplay with Joode) but I'd have to implement TriMesh (which would be a nice thing to have, anyway)...
And maybe the convex collision code works now ?
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"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
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Games published by our own members! Check 'em out!
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hdietrich
Junior Devvie  
Harald Dietrich
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Reply #63 - Posted
2006-04-12 14:52:37 » |
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There have been no changes to the convex code for some weeks now. I think it will still take some time until t_larkworthy will find time to finish his code. And I still doubt that he will implement all Geometry-Convex colliders.
A port of the TriMesh stuff would be one of the major things that are still missing. It would be very nice if someone could take over this part, but be aware, it is a lot of code that has to be ported.
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arne
Senior Devvie   
money is the worst drug- we should not let it rule
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Reply #64 - Posted
2006-04-12 14:54:51 » |
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+ the existing code doesn't seem to be working!
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arne
Senior Devvie   
money is the worst drug- we should not let it rule
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Reply #65 - Posted
2006-04-12 17:14:39 » |
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nah seems as if theres still a bug in BoxBox  (Simply remove the AABB quick-exit and you'll see)
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hdietrich
Junior Devvie  
Harald Dietrich
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Reply #66 - Posted
2006-04-12 18:57:54 » |
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I saw it and I fixed it 
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arne
Senior Devvie   
money is the worst drug- we should not let it rule
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Reply #67 - Posted
2006-04-12 20:04:02 » |
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now BoxBox looks good with quickstep, but not so good with step.
but also quickstep seems to have bugs...
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hdietrich
Junior Devvie  
Harald Dietrich
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Reply #68 - Posted
2006-04-12 20:39:16 » |
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Both still have bugs, but we are working on it.
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cborders
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Reply #69 - Posted
2006-04-12 21:01:34 » |
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Is there someplace to download the tests so we can see how the development is going?
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Games published by our own members! Check 'em out!
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cborders
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Reply #71 - Posted
2006-04-12 21:39:15 » |
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 Thanks!
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arne
Senior Devvie   
money is the worst drug- we should not let it rule
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Reply #72 - Posted
2006-04-13 14:59:51 » |
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MathUtils now documented - but there are still some methods I don't know what they do @t_larkworthy: I'm also not sure about one of your JAMA converters - it looks wrong to me
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hdietrich
Junior Devvie  
Harald Dietrich
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Reply #73 - Posted
2006-04-13 15:36:20 » |
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I think JAMA should not be used for JOODE. It is only for educational purpose and not optimized for performance.
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t_larkworthy
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Reply #74 - Posted
2006-04-13 16:09:08 » |
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myeah. The JAMA stuff was for something ages ago. The dependancy is no longer used and I agree should be removed.
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Runesketch: an Online CCG built on Google App Engine where players draw their cards and trade. Fight, draw or trade yourself to success.
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hdietrich
Junior Devvie  
Harald Dietrich
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Reply #75 - Posted
2006-04-13 21:10:04 » |
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Arne and me have archieved some great improvements on JOODE over the last few days. I think we should talk about a first release. Status right now: Geometries implemented: - Sphere
- Box
- Plane
- Capsule
- Ray
- GeomTransform
Joints implemented: - Ball
- Hinge
- Slider
- Contact
- Fixed
Additional Functionality: - Full collision support for all geometries
- Limits and motors for the supplied joints
- Support for static objects
Things to be done: - Fix a bug in the Standard Stepper implementation
- Supply more tests
- Fix bugs that show up in the new tests
 - Add more JavaDoc to the code
- ... and I would like to have a implementation of Hing2 Joints (for vehicle support
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Another thing would be to create a new sub directory in the CVS for work in progress, so we could keep this out of a release. I would suggest to create a directory "sandbox" for this. Currently the code for the convex objects and cylinder code would be moved there. Any complaints or suggestions? Harald
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Amos Wenger
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Reply #76 - Posted
2006-04-14 13:20:44 » |
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Wow you men worked hard.
Hmm.. by "static objects", you mean "static bodies" ? Or you mean you have fixed the "moving geoms (without a body)" bug ?
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"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
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t_larkworthy
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Reply #77 - Posted
2006-04-14 13:22:10 » |
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Oh glad you got the GeomTransforms going. Project momentum is brilliant.
are powered joints available yet?
I am gonna give you permissions on the project to setup a release.
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Runesketch: an Online CCG built on Google App Engine where players draw their cards and trade. Fight, draw or trade yourself to success.
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t_larkworthy
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Reply #78 - Posted
2006-04-14 13:28:07 » |
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OK hdietrich, you have release and snapshot permissions now. If a release is coming out soon does anyone want to volunteer to do a homepage?
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Runesketch: an Online CCG built on Google App Engine where players draw their cards and trade. Fight, draw or trade yourself to success.
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hdietrich
Junior Devvie  
Harald Dietrich
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Reply #79 - Posted
2006-04-14 18:37:57 » |
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Hmm.. by "static objects", you mean "static bodies" ? Or you mean you have fixed the "moving geoms (without a body)" bug ?
Geoms without a body will not be moved anymore.
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hdietrich
Junior Devvie  
Harald Dietrich
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Reply #80 - Posted
2006-04-14 18:40:05 » |
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are powered joints available yet?
Yes, but they are not well tested 
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hdietrich
Junior Devvie  
Harald Dietrich
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Reply #81 - Posted
2006-04-14 18:43:42 » |
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OK hdietrich, you have release and snapshot permissions now. If a release is coming out soon does anyone want to volunteer to do a homepage?
Wow, you are fast. But I think there is still some work to do until we can have a release (see todos in the status summary). Above all the bug in the stepper is anoying.
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hdietrich
Junior Devvie  
Harald Dietrich
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Reply #82 - Posted
2006-04-14 18:47:59 » |
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I am offline the next couple of days. After that I will not have that much time as last week (I had vacations). So it might will take some more days until we can do a release. If someone is volunteering on the open issues he is welcome 
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t_larkworthy
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Reply #83 - Posted
2006-04-14 20:07:52 » |
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okay hdietrich, thanks again for the work you have put in.
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Runesketch: an Online CCG built on Google App Engine where players draw their cards and trade. Fight, draw or trade yourself to success.
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Amos Wenger
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Reply #84 - Posted
2006-04-17 13:28:43 » |
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Hmm.. by "static objects", you mean "static bodies" ? Or you mean you have fixed the "moving geoms (without a body)" bug ?
Geoms without a body will not be moved anymore. Okay, so that's not a feature, it's a bugfix ^^ but nice anyway If a release is coming out soon does anyone want to volunteer to do a homepage?
If something like the Xith3D web site ( http://www.xith.org) satisfy you, then yes I can do one for JOODE. That'd be a contribution I'd be glad to do. BUT for DNS it's actually WillDenniss who's responsible of that, so actually I can't do any DNS redirection BUT I'll seek if it's possible to have something clean for free.. (I saw an offer somewhere.. I'll just dig a bit into the net).
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"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
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t_larkworthy
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Reply #85 - Posted
2006-04-17 17:48:33 » |
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nah. I jsut meant some pages to put on the sourceforge website
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Runesketch: an Online CCG built on Google App Engine where players draw their cards and trade. Fight, draw or trade yourself to success.
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arne
Senior Devvie   
money is the worst drug- we should not let it rule
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Reply #86 - Posted
2006-04-17 19:58:24 » |
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yeah something to put on the sourceforge site would be great (and enough). As the url this would be http://joode.sourceforge.net/dunno what we can do with that...but something like you did for Xith would be really cool 
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Amos Wenger
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Reply #87 - Posted
2006-04-17 20:31:38 » |
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OK, I'll see what I can do.
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"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
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hdietrich
Junior Devvie  
Harald Dietrich
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Reply #88 - Posted
2006-04-18 09:26:49 » |
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okay hdietrich, thanks again for the work you have put in.
Hey, I still will stay with you  I have ported Hinge2 Joints yesterday, but at the moment I got troubles with my provider, so I cannot check in the code.
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otelo
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Reply #89 - Posted
2006-04-18 13:46:05 » |
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okay hdietrich, thanks again for the work you have put in.
Hey, I still will stay with you  I have ported Hinge2 Joints yesterday, but at the moment I got troubles with my provider, so I cannot check in the code. You work like a machine. Could it be that you are German? Keep going!
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