Oh, and I think we should erase the "Xith3D" prefix in front of the test/demos class name.
EDIT : And split the test package, too.
not so necessary I think that's unnecessary work (ok it doesn't break any code, I don't think anybody uses those examples in their application)
At the opposite I think this would be nice. You can then test each class or package and it's more clear :
See my logic :
com.xith3d.scenegraph.Billboard -> gives test : com.xith3d.test.scenegraph.BillboardTest
com.xith3d.render.lwjgl -> gives test : com.xith3d.test.render.LWJGLTest
And yes it doesn't break any code, except the JNLP on the Xith3D demos page.
And I propose that cause I can do it, don't wanna annoy anybody with that.
- OrderedGroup Done by arne on 24/03/2006
No! No! No! This sounds as if it works, but it doesn't!!
Changed. Is it better ? If it would work, it would be green.
used it without problems, but it's some kind of confusing if you don't have y up
That's an issue. Theoritically users can use whichever axis they watn to be up.
used it and works, but it doesn't orient in all axes to the view. Because I needed it for bomb-explosion animations I copied it and modified that version, extending it was some kind of impossible or with too much overhead - an example of the modified Billboard class is in the SpaceBomber project. (the project is fairly dead now - not enough people here in the forum to invest some time in it - nay maybe simple examples for each xith-features are better anyways)
Do your modified version do all the things the original version do ? If yes it should be included in the core.