- Where can I find some free graphics and character animations? I am more into programming and do not like to spend too much time on the graphics, although I can do them pretty well if I have to
well, you can look here: http://sprites.fireball20xl.com/
and here: http://www.java-gaming.org/forums/index.php?topic=8246.0
- Does anyone have a good tutorial on how to be able to make a little game with a network and internet (IP) interface, so online multiplaying can be achieved? Is this a realistic goal for me to try this out, or will this take way too long to accomplish?
too long depends on what you want to do and what your definition of 'too long' is.
There are numerous threads on this forum about this subject, and basic client/server networking isn't that hard with java. Basically you have to ask yourself how 'synchronized' you want things to be. Personally I would recommend to assume the client has a crappy connection. Keep the game state on the server based on the input of the client, but on the client side interpolate between what you receive from the server. (and assume lost packets and long ping times)
- I also want to make a few simple 3D games. However, I have tried out both JOGL and LWJGL. I like them both but they both seem to be pretty platform dependent as they need the native libraries. How exactly can I make it happen that any 3d game I make will work with JOGL/LWJGL on any platform? I am using Netbeans by the way. Can I just add jogl.jar or lwjgl.jar to my project and import them inherently? What do I then do with all the natives from all the different systems? If I link to them, will they also be compiled in my eventual jar file? So the person who tries to play my game will not need to habe jogl/lwjgl installed himself?
Well, if you use java webstart for example, you can distribute both the lbrary as well as the native files (which are neccessary btw) and only the native files which the user needs through the specification of your webstart. I've stopped being afraid of native libraries. Its very easy. In your project, just import lwjgl or jogl. and have the native libraries available on your classpath.
- I saw a GLUT class somewhere in net.games.jogl. but I didn't see the possibility to really use the glut API like I am used to in C++ for example, I didnt see the glut function to draw a sphere. I am pretty sure GLU has one too though right? Is GLUT still in development for JOGL?
Well, for JOGL I'm not sure, but for LWJGL things have been shuffled around a bit. For example, there is a Sphere class, not a Sphere function. But I bet you can find most of the functionality of GLUT, their location, naming and implementation has just been shuffeled around.
- Do you think it is realistic for me to make little games in my spare time using Java? With little games I mean small 2d games with the complexity of something like bomberman. I got some ideas of my own too and I want to try to make some original but simple games, such that I can make them on my own, or maybe in a small group of enthousiasts. With 3D I will try to make some simple games too, like a racing game, or a fighting game, maybe a small fps. I am pretty sure I can program it all, I just need to get my hands on some graphics!
I'm pretty sure all of what you want can be done in your spare time. Especially the more simpler games can be done within a few weeks with only an hour a day. And since you already have that much experience with OpenGL and such it shouldn't be too much of a problem.
Anyways, my main purpose of this post was to get active on these forums. I am looking around on the forums as we speak to find some answers on the questions I posted here.
Looking forward to your contributions and games