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  A slight issue with source code related to the 'GL' interface  (Read 991 times)
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Offline K.I.L.E.R

Senior Devvie

Java games rock!

« Posted 2006-03-21 02:43:26 »

It simply cannot be found.
This isn't important but for someone who likes using Eclipse's auto-argument-fill it can get really annoying looking at arg01...argNM.

Sorry this is a little nit-pickish and not necessary but I just want to know what happened to the GL interface source.

Is there a name for a "redneck" programmer?

Unemployed. Wink
Offline Ken Russell

JGO Coder

Java games rock!

« Reply #1 - Posted 2006-03-21 08:22:40 »

It's autogenerated during the build process; we don't currently ship it with the JOGL sources. If you build the source tree it will be produced.
Offline Markus_Persson

JGO Wizard

Medals: 19
Projects: 19

Mojang Specifications

« Reply #2 - Posted 2006-03-21 15:26:17 »

It would be extremely nice if it was included in the future. Being able to see the parameter names directly while coding really helps a lot. =)

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Offline Ken Russell

JGO Coder

Java games rock!

« Reply #3 - Posted 2006-03-21 17:19:27 »

OK, please file an RFE about this and we'll try to modify our build scripts to produce it.
Offline Ka-El

Senior Newbie

« Reply #4 - Posted 2006-03-21 22:26:03 »

eclipse it will autofill correctly if you tell it where your jogl/jsr231 javadoc is located (java archived or extracted). but, for the life of me, i can't find the specific place i did that.
Offline Ka-El

Senior Newbie

« Reply #5 - Posted 2006-03-21 22:56:46 »

hmmm. ok, if you have jogl.jar added as an external jar and it shows up as a node in your project, rightclick select it and assign its javadoc location and source locations.
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