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  AWTGLCanvas demo?  (Read 2163 times)
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Offline mabraham

Junior Member





« Posted 2006-03-18 22:59:21 »

Hi, I'd like to use the AWTGLCanvas class, is there some sample code around, or maybe some documentation beyond the relatively sparse javadocs?

What I've done so far is to subclass AWTGLCanvas, overriding paintGL() to render my scene.  The first thing I do is to call makeCurrent(); I then check a private boolean flag that indicates whether the canvas has been resized.  I also have an animator thread running that repeatedly calls repaint() on the canvas.  However when I run this code I see no animation, and also the scene aspect ratio appears to be wrong (though I'm pretty sure my reshape handler code is setting up the correct aspect ratio)...

Many thanks for your help in advance!
Offline Funkapotamus

Junior Member




wo shuo han yu


« Reply #1 - Posted 2006-03-20 03:23:57 »

Download the lwjgl source and look under the folder "\src\java\org\lwjgl\test\opengl\awt".  It has example code.

Offline mabraham

Junior Member





« Reply #2 - Posted 2006-03-20 07:44:21 »

Thanks for that, and also I should point out my example didn't run cos my OpenGL was horribly flawed Smiley  to my excuse I wrote this on the airplane...
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Offline Evil-Devil

Senior Member


Medals: 2


Fir Tree Master


« Reply #3 - Posted 2006-03-23 18:42:43 »

Here is another example application. Used within a full function swing app.
http://lwjgl.org/forum/viewtopic.php?t=1451
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